Game Imprevements

Would like some way to check if an item being purchased from a merchant in game is better than the equipped item on a follower. Currently there seems no way to compare them other than to make the purchase (in the start when you don’t have much gold to buy items it’s expensive to check). Would think assigning a hotkey to hold to show comparison with a follower would be easy to implement.

Also I’ve asked before and others have agreed as well that when doing bounties clicking on the bounty detail in the bottom right should take you straight to the bounty. It’d make life so much easier to navigate to them.

You don’t wanna waste gold buying stuff for the followers.
The only time you could spend some resources on follower items is if you need the “cannot die token” and upgrade rare sovereign crafted tokens from the blacksmith in the cube or if you get one of the useful and desired weapons, offhands, rings or amulets and can reroll an affix into attack speed or cool down. Follower damage is of no importance.

The bounty map thing… Are you serious??

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Knowing what you’re going to get when you craft an item is not a good idea. The crafting system has never really provided any good items, but one of the prime mechanics of the Diablo franchise was, is, and always will be based on not knowing what you’re going to get.

I too once upon a time asked to click on the lower right bounty icon to teleport to the bounty. Nothing really came from that.

I’m not on about crafting items for the follower I’m on about purchasing items from the merchants in game. When the merchant window is open you can only see a stat comparison for the items your wearing yourself not your follower. At the start of the game (single player) your follower does quite a bit of damage helping you out especially if they have high powered items they can use so it’d be helpful for a button to compare the items you want to purchase from a merchant against their equipment as well to see if it’s an improvement over what they already use without having to spend cash you don’t have at game start. This also means seasonal character starts as well.

And yes I’m serious about the bounties it’s just a convenience thing for me at least.

Also thinking about it (and playing the season with multiple level 1 characters to decide who I want to take through the season journey this time round) the “Shrouded Moore” level is horrendous as a rift or greater rift, it’s too spread out, the mob density is a joke with the 3 sections it’s split into having around 2 boss fights (if you can find them or be bothered to look for them). It needs the mob density increasing big time. Each time I get the level I want to quit the game to roll another level instead as I hate when it comes up, it’s boring. Sort it out or remove it from the rift options please.

I’ve also noticed a few times (on the corvus sections mainly) that the spirits (and sometimes) goblins end up getting stuck in parts of the map you can’t attack them from making them invulnerable.