Gibbering Gemstone

Aren’t you whining about “whiners” now? Sure it’s a loot hunting game, but this is not just like hunting for some of the other stuff in the game where you can make do with a badly rolled non ancient version until get a better one, or you go for days without seeing the first Ramaldni because sooner or later it will drop if you just play the game normally. You don’t have to go out of your way just to get it.

Besides that. Didn’t you say earlier that you’ve stopped playing the game because it had gotten so bad?

I’ve stopped competing on the LBs in seasonal play, yeah. I’m still doing the seasonal journey to get the rewards and that’s pretty much it.

As to Chilltara, this is a LOOT game. People need to stop whining about her spawn rate. I mean, what next, primals drop every 2nd legendary to satsify the impatient bastards in this game?

  1. 50% of the time, the wrong dungeon spawns in the map
  2. 20% of the time, Chilltara doesn’t spawn in the dungeon
  3. 95% of the time, Chilltara doesn’t drop the Gibbering Gemstone

So, the chance of success each time you make a game is…
0.5 * 0.8 * 0.05 = 0.02

You have a 2% chance of getting the Gibbering Gemstone each time you make a game.

The issue is NOT her spawn rate, it’s that you might have the wrong dungeon, she might not spawn and that even if she does, her drop rate is, quite simply, atrocious.

It took me a little over 11 hours of nothing else than making new games, checking which bounties were active (there are 2 which indicate Icefall is present so they’re immediate leaves, there are 2 which indicate Caverns is present so they’re good, and if either there’s no bounty active, or one that isn’t the previously mentioned 4, going to the map to check which dungeon spawned), clearing the caverns, killing Chilltara, back to town, exit game, repeat.

The issue here is that this is NOT like other tasks, e.g. Ramaladni’s Gifts = you’ll get one eventually by farming, primals = you’ll get some eventually by farming, having a high enough bloodshard count = you’ll get eventually by doing higher GRs, having bounty materials = you’ll get eventually by doing bounties.

This task is the only one where you’re actively having to do something which is pretty much useless to the progression of your hero and it’s subject to three levels of RNG (dungeon, spawn, drop) and has a terrible drop rate.

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I got the gibbering gemstone in under 15 runs with my HC character (I’m a glutton for punishment lol). I’ve typically found it easy to get the gemstone. I’ve found it many times.

2% chance vs primal drop rate of 0.25%?

Yes, the layered RNG with regards to the gibbering gemstone is very annoying, but it is most certainly doable. The problem is these players want to get the season journey done on the first day, when the season goes for 3-4 months. People need to get thicker skins and grow some patience and stop whining.

Yes, it is farming. It’s farming game creation for the 3 options to magically align. It’s no different than running a hundred or more GRs just to get a primal.

The game is a RNG game, and a loot game. What part of that don’t you understand?

There is a big difference. One is that “farming” usually means there is a constant reward, so when “farming” primals there is a reward of some kind in every run - even when you don’t get the specific thing you’re wanting to get.

Funny coming from someone who complained immensely about the drop rates of some items when playing DH (the impale belt). I believe you even totally quit playing Diablo (at least for a while) because you were so frustrated.

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Lol. I hear so much complaint from those who do not understand it’s all pure rng. Or chance. to use the local vernacular. Get used to it. I on the other hand shall be writing to the devs that my perfect rift hasn’t happened and will rage quit unless i get perfect primal drops every rift

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It took me a little over 11 hours of constantly re-creating games, checking bounties, going to the map, seeing which dungeon was there, going to map 2 of the right dungeon, hoping the mob spawned and then hoping she’d drop the item. Even running this at T16, the XP gained was extremely trivial (maybe 10 paragon in total), and I obtained no gear upgrades what-so-ever.

Now imagine if I’d spent the same time farming GRs instead. At the point I was farming for the gemstone, I was comfortably able to do a GR100 in 3 minutes per run. Let’s say I spent 30 seconds in town between each run. A quick look at Maxroll’s Paragon Calculator shows that, solo and unpooled, that rate would earn approximately 1.1 trillion XP per hour. So, 11 hours of that is 12.1 trillion XP.

I started the farming around paragon 800…

  • 11 hours of gemstone farming took me to paragon 810
  • 11 hours of GR100s would have taken me to paragon 1076

That’s why, comparatively, farming for the gemstone was useless to hero progression in terms of XP gained. It’s literally 10 paragon vs 276 paragon levels gained for the same time spent.

2 Likes

That would most likely be the Holy Point Shot quiver. It triples the impale damage, and was by far my favourite DH build, although it was way too squishy. Squishy is the slang for “vulnerable” (pronunced Skwishee lol)

WTH LOL! There’s no guarantee of constant reward. Not sure where you imagined that from.

The drop rates for 1 build’s required items should be the same as other items in that item category. i.e. all belts should have the same chance to drop, not 1 item be far rarer than any other item in that category (which the chain of shadows belts is). It’s clear here that Blizzard doesn’t want players playing s6 impale and is manipulating this via drop rates (and of course, nerfing the damage vs other DH builds). You obviously have zero idea what “balanced” means.

Yeah so? It took me a similar amount of time. And it similarly, took most other players a similar time. You forget to factor in the benefits of farming the gemstone via the altar. But either way, this is a RNG game, not a bloody well paragon farming game. Another good reason why paragon should be completely removed from the game.

So, it was 11 hours of not progressing my hero until I got the drop. It’s called opportunity cost, i.e. those 11 hours spent looking for the gem were 11 hours I wasn’t doing something that would otherwise have benefitted my hero more. Just because Blizzard put in an objective that has multiple layers of RNG with horribly low drop rates.

Over a year ago you said you were moving onto other games and it was a waste of time for you to be playing seasons…

…so why do you care about paragon and seasonal objectives in D3?

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Not going into details. The idea that Blizzard have lower drop rates for some items because they don’t want players to play certain builds is absurd.
Maxroll has a kadala calculator that may be worth checking.
After playing Diablo 3 since 2012 I’m not concerned about “balance”. I just play the classes and builds that I like and that work for me for what I want to do.