Agreed. I don’t see it as a single issue end game, so to speak. Each aspect- bounties, rifts, gr’s and so on all different and separate things, all enjoyable in their own level
As you should. T16 is a now a realm where you want to farm, keys, materials, gems, bounties, gold as fast as possible to fuel the real end game of diablo 3 which is the greater rifts. Gr 75 is equivalent to torment 16 and each greater rift level increases the monster health by 17% which means that every 4 - 5 rifts approximately you double the difficulty.
So, regarding your damage, GR 80 is twice as hard as GR75. GR85 is twice as hard as GR80 (or 4 times harder than GR75). You won’t realise this in lower difficulties because usually nowdays, most of the good builds are still capable of oneshotting everything up to GR100 or even beyond that.
At T16 you want to focus on speed. Damage is more than adequate for like 90% of the builds so speed and mobility is the key. The more efficient you are at that the more materials you gather. And you need them to optimise your hero so that you can push to very high GRs.
I wonder why the devs don’t increase G maximum level to 160. Maybe it is bug related. well, I remember back in 2014/2015 when there was no Kanai Cube, ancients were not yet introduced, augments didn’t exist, and the world no:1 on the leaderboards was level 38, which was Quin69.
now there are so many 150s on the leaderboards, who have no-where else to go.
Well they can always go → faster
Maybe… just for the record: My Shenlong monk one shotted the RG at 140 a few days ago
Yup. The seasonal theme works wonders with many builds. And Inna monk is by far the strongest. I am doing GR130+ with my marauder relatively easy. I am curious to see how far I can push with crusader (both invoker and bombardment) because thorns can now crit and it is a huge damage boost.
This season and the previous one with ethereals were amazing cause you don’t need a ton of paragon to reach decently high GRs 
For each GR rank increase, mob Hit Points are increased by 17%, and this is cumulative. So, going from GR150 to GR160 would increase a Guardian’s HP by (1.17)^10 = 4.8068 times. That brings us to how large an integer certain data types can hold before they overflow. The current data type used to hold a mob’s HP value cannot hold a value that a GR160 boss would require. If I recall correctly, the value would start to overflow at around GR155 or GR156.
I recently started playing the game, and I killed the first act boss on max allowed difficulty - Expert - in 10 seconds… I can’t increase the difficulty of the game unless I get a character to level 70! That is ridiculous, one shotting everything and clearing locations with one skill is no fun at all, more so when you are level 20 lol… What a shame.
Make a season hero, play Adventure mode, levelling to 70 on hard or master should be a bit more challenging. Then you can play Campaign on higher difficulty.
Hi Jazz, I like your username.
I bought the game exclusively to complete the campaing, and am not planning to run the end-game stuff. It seems that in order to play the campaign on a – remotely – challenging level (I will say again here that playing on maximum allowed difficulty I am killing every boss I encountered past level 10 with few hits).
So I will rephase what you’re suggesting:
I have to spend X hours completing the campain, buy the DLC, level up to level 70 and play Adventure mode to actually play the game?
I am surprised that diablo 3 has such a huge problem for new players.
Edmond Dantes is quite cool (when you know the book).
Oh, so you only have Diablo 3 and not the RoS expansion? Don’t forget it’s an old game now. When I started in 2012 the game was difficult enough. But things have changed a lot.