targeted farming: still allow a specific item to drop randomly, but have more chances to get it from a specific boss/dungeon/key (maybe via mats that allow crafting specific items.)
more than 4 players parties for overworld content
Classes:
- a plague doctor-type class (i.e. dirty healing/buffing) with powerful tradeoff skills, for example sacrificing defense for a damage or leech buff, more defense but you cannot dodge for a time.
- a ranged attack class that differs from demon hunter, maybe a more burly cannon using one
an option solo self found play (allowing to compete in a separate ladder without any external help)
Allow organising comptetitive races (maybe official, or as a group/clan.):
- put points on objectives, have a leaderboard for those
- maybe enable set-seed events, where dungeons are the same for each of the competitors.
- cutthroat, where for example the 2nd 3rd and 4th can gang up on the 1st to handicap or outright kill him in an hc race.
rewarding more difficult content, if you kill lvl 25-30 mobs in 5-10 hits at lvl 20, you should progress about as fast in levels as if you’re one shotting lvl 20 trash. making clearing at mach 20 not the only way to play efficiently.
make rerolling easier, maybe having account wide buffs, or account bound utility exp items that are equippable on lower level chars, similar to the gem of ease in D3
for the stats, the damage/defense stat distribution is ok, if there are more meaningful choices (like buffing skills, damage to elements/specific enemies, pickup radius, potion effect…) if not, rare items will be very boring, being simply bigger number -> take, smaller -> don’t.
Big feature that I would like : given that lore-wise lilith is somewhat siding with the nephalems, I’d love to see a way to side with or against her (maybe some form of horde/alliance system for pvp).