Necro changes PTR

Hello D3 community!

I wanted to make this post, sharing my thoughts reguarding some of the changes made to the necromancer items.

First off, and this is really big for me, the internal cooldown of 2 seconds on the Reaper’s Wraps. The Rathma set is my favorite set from the necro and as I logged into the PTR and started testing out the new Haunted Visions I felt that my resource wasn’t generating the same way like before. The use of Skeletal Mage’s Singularity rune draining all my essence and then trying to generate it back to full was a hard task even with Land of the Dead and Devour. Even more so when Simulacrum - Reservoir is active, giving me twice as much essence that I have to work with. I started to get frustrated when I had to keep track of my resource more than keeping track on the health globes on the ground, since the playstyle is to collect globes to sustain your damage. I am deeply disapointed in the change to Reaper’s Wraps but with Haunted Visions’s effect lasting forever, I welcome that change.

Second is the confusion reguarding, why do we have 2 sets focused on Bone Spear. What was the Diablo 3 team thinking when they were making this set? From the beginning of the RoS expansion the Pestilence set is all over the place, empowering Bone Spear, Corpse Lance and Corpse Explosion. Suddenly, the team changed the Pestilence’s 6th piece Corpse Lance and Corpse Explosion damage to be twice as high.
To me this is a half-baked change. Reguarding the new necro set, I have yet to test it and I’ll share my experience with the new set when I can.

If you want Blizzard to pay attention, this should be posted on…

1 Like