Necromancer Build for Season 18

What necro builds will top in S18?

Or do you have any idea to mix up the new items in patch 2.6.6, that you might want to give a go?

maybe flavor of time :slight_smile: and still LoN ofcourse.

Looking at some theorycrafting on 3 Necro RGK builds for Non-Season only. All other multipliers damage number assumed to stay the same then the items which change between the builds are

                                   Gem              Amu/Ring1/Ring2

A. Inarius RGK Enforcer Trav/Compass/CoE
B. 2.6.5 LoN RGK Enforcer Kalan/Wailing/Litany
C. 2.6.6 LoN RGK LoD Kalan/SoJ/CoE

Comparing the items which change and the change in effective multiplier for these items (assuming all other things stay the same) all at maximum ranges using the following calculation:

Multiplier = Physical * Elite * EndWalk * LoN * Inarius * Enforcer * CoE

Inarius RGK
Multiplier = (1+40%) * (1+16%) * (1+100%) * (1+0%) * (1+10,000%) * (1+60%) * (1+67%) = 875x

2.6.5 LoN RGK
Multiplier = (1+80%) * (1+16%) * (1+0%) * (1+9,750%) * (1+0%) * (1+60%) * (1+0%) = 329x

2.6.6 LoN RGK
Multiplier = (1+100%) * (1+46%) * (1+0%) * (1+9,750%) * (1+0%) * (1+0%) * (1+67%) = 479x

So it seems to me that new LoD gem setup for 2.6.6 will buff LoN RGK by c. 46% versus current build running LoN rings but still far behind Inarius.

Any thoughts on if this is correct, agree, disagree ?