New player difficulty

From what I have read on the forums, I have to play through the game to increase the difficulty. Unless there are more than 20 enemies in the room, I oneshot every last one of them, and just move through the game. When I get to bosses they don’t take more than 20 seconds. I killed Butcher in 5 seconds. I got to Act 2 and it’s just as easy. Am I supposed to sit through this horrible scaling that I believe happened because of the new content that was added to the game? The begining was fun, but this is just a borefest.

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Hi:

What difficulty are you playing ?

You can increase difficulty to Expert; once you reach level 60, new difficulty levels will become available. Refer to Game Difficulty - Game Guide - Diablo III.

Best of luck in your games.

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Unfortunately due to the way the game has evolved over the years things have become excessively easy. This is especially true for new players who can’t set difficulty high enough for proper challenge and that gives incorrect impression of the difficulty scaling.

Because of the insane amount of power creep and many supporting legendaries with huge damage buffs already available at lower levels, in my opinion all difficulty levels up to T6 should be available from the start.

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Make a season hero. Then you can increase difficulty… at least if you start in Adventure mode. Don’t know how high you can set the difficulty level in season in Campaign mode.

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I don’t think that is possible…

@Jocic needs to finish the campaign once to unlock Adventure. Perhaps someone with an undone campaign (on another region, for example) could confirm it (@MB : hint, hint !!) :slight_smile:

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Made a season char in Asia, could play adventure, but could not set higher than Expert.

Non season requires completed campaign to play adventure.

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@Kargon,

Thanks for the info.

Best of luck in your games !

I can see that with a fresh season hero on a region where I’ve not done campaign, I can’t choose Master before act IV is completed and I can’t choose Torment levels before reaching level 60… hmm.

… if no one comes up with a better answer I’d start in season and play mainly rifts which isn’t too easy for a low level hero, and then see what happens at level 60 and what difficulty level you can choose then.

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In-game, in the General Chat channel, ask for a level 70 hero to make a Campaign Mode game at Torment 6 (the highest difficulty a non-70 can join) and invite you to it. Once you’ve joined, the level 70 hero can leave, and you’re left solo in a Torment 6 game. At that level mobs will likely one-shot you if they so much as look at you funny. If you press Escape, one of the option buttons is to lower the difficulty by one level. Drop it until you find a sweet spot where things are tough but aren’t killing you.

When you hit level 61, you’ll notice a distinct bump in difficulty as that’s Reaper of Souls levelling, and also at 65. Once you hit level 70, you have access to all the way up to Torment 16, and also Greater Rifts which run from GR1 to GR150. GR75 is the equivalent of Torment 16, and they’re exponentially harder, so you’ll soon find plenty of mobs that will pose you significant danger.

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I find it odd that one can join a T6 game but only create a game at Expert.

Oh well… what do I know… I’m only a player :slight_smile:

Cheers !

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It shows that there are many loopholes in D3… un- or in-tended :slight_smile:

Indeed, but it’s only that way for an account’s very first hero…
https://eu.diablo3.com/en-us/game/guide/gameplay/game-difficulty

Requirement Difficulties Available
Create a hero Normal, Hard, Expert
Complete Campaign Normal, Hard, Expert, Master
Level 60 Hero Normal, Hard, Expert, Master, Torment 1-6
Level 70 Hero Normal, Hard, Expert, Master, Torment 1-16

After any of the account’s heroes have reached level 60, any subsequent new hero can be started at anything up to and including Torment 6.

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