Question’s to Blizzard…
When can we expect to set new set’s for other classes?
Is season 19 supposed to be a barb, monk & sader season only?
Playing in public game ATM is meh!
Everybody is doing the same borring thing, SRY just my oppenion!
Question’s to Blizzard…
When can we expect to set new set’s for other classes?
Is season 19 supposed to be a barb, monk & sader season only?
Playing in public game ATM is meh!
Everybody is doing the same borring thing, SRY just my oppenion!
The season might have been less “borring” for you if you’d chosen to play barb, monk and crusader, right?
New sets will be introduced in an upcoming patch - but maybe not for next season patch. You’ll have to wait for an official post.
I am having a blast playing ZDH in hardcore now, people don’t run away anymore now that there are few zmonks and zbarbs.
Nope it would not have been more fun or less borring, i have tryed all 3 hero’s and the set’s they use and i don’t like at all, the play style don’t appeal to me, i deffently do not wanna be forced to play something just because everybody else does.
There is a big risk then that new sets for the remaining classes will be just as unappealing and boring… and played by almost everybody who’ll play the class.
well, that’d tell me that Blizzard doesn’t really understand the game and what players want then. I’ve tried the new cru and barb sets and couldn’t stand either.
Everyone playing cru, barb and monk is NOT balanced game play imho. Balanced means people can play any of the character classes/builds and they perform evenly.
some people don’t understand that Reaper. Most of my mates on the PS4 are playing barb this season and stating it’s the best next thing blah blah blah…telling me it’s dead easy to do a GR120+ with average gear and no augments - a full 10 GRs ahead of my s6 impale DH lol…balanced it is not,
4 man GR150’S done in 6 mins, balanced it is not,
Blizzard are not interested in balance, they are interested in trends and controlling how people play. The only time this game ever had balance was right after the announcement of Diablo Immortal, when people were seriously pissed off.
During DH’s downtime between S4-S8 (or so) some people began playing ZDH, it was actually viable as a dmg buff but Blizzard was scared that DH players would just stick with their class instead of following the trends, and so ZDH was nerfed to the ground.
I get it. This is just another “Blizzard bashing” thread.
It’s still viable. Here’s a 4-man GR150 in 4 minutes 19 seconds with a zDH that had around 900 paragon, no augments and 8 hours 20 minutes played…
Yeah, as I said, now that there are few zmonks and zbarbs people are opening up to ZDH again. But you can’t say “still viable” as most people were laughing at ZDH both in game and in forum for years.
The dmg buff after Blizzard nerfed Wolf companion and Calamity (which they completely broke and have not fixed) is still substantial, a little better than zbarb but minus Ignore Pain, which was enough for most people to dismiss ZDH.
why can’t I (we) criticise Blizzard when we think they deserve it based on evidence based reasoning?
zmonk/zbarb have both been far better options than zDH. No DH in seasons since, what, s6? We’re up to s19 now…can you please tell me how that is balanced? Group is where it is at - no group play, slower mats farming, far lower paragon, both of which seriously harm your solo push. Now, this wouldn’t be an issue if they introduced SSF LBs, which would be damn easy for Blizzard to do, but Blizzard has no interest in balancing the game, or keeping group players out of the solo LBs and giving solo players a fair and balanced go.
A clear example of this is the top HC DH on ps4 - cleared a 119 without ANY augments. That’s almost as high as I’d clear, as an actual solo player, with “normal” paragon levels earned from actual solo play. As it stands, I’ve done a 110 (last night) for rank 15 with 2.5 mins to spare, so a 111, possibly a 112 would be possible. The 119 clear was done with 5 mins to spare, so no doubt he can push higher, probably a 121. That’s a 9 GR advantage just cos of group paragon…that’s a MASSIVE advantage.
If impale was a true, and effective RGK option, I might be inclined to play some group (caveat - very few of my friends are high end players, and typically do not push at the highest level, so even playing group play with them would be limited to some extent).
I would say that to some extent, the new barb set has normalised this issue to some extent (not fully though) as you can push higher with the barb, thus gaining greater paragon, even as a solo player. But, the gap is still there.
Shouldn’t the LBs be about ability? Paragon farming ≠ ability. Don’t believe me? Why don’t we organise a test - the top 100 players on SC DH PS4 all set their paragon to p800 and then do their runs. I bet my bottom dollar the buggers suck with their LB pushes, whilst players such as myself will only climb up higher on the ladder as the paragon unbalancing effect has been removed.
I’m pretty sure I’ve seen some GR140+ done with an Impale as the RGK last season. It’s only at the very highest levels where Necros and (in current patch Crusaders) are required for the RGK role.
That’s why I said effective RGK MB! Even on the lower GRs (125-125) necro and cru are more effective. yes, impale can be used as the RGK, but it doesn’t come close (imho) to the other 2 RGKs. On a 135, a well rolled necro will almost One shot the RG…there’s no way in hell you’ll do that with the impale RGK…
I’d love to see some transparency from Blizzard and a break down of what characters/builds are used in term of % at various group GR lvl points. Not what could be played, but what is actually being played by the player base. You’ll see bugger all DHs in that data set I reckon. I know the Blizzard fanboys will say I’m just making things up and I have no evidence, and my reply to them is petition Blizzard to be forthcoming with said data so I can prove my point(s). Blizzard knows that game is badly unbalanced, and it will NEVER provide any evidence to the player base to prove it. They will divert attention to other areas of the game (CRs, seasonal theme, etc).
The game doesn’t need CRs and seasonal themes - it needs bug fixes and some serious game balancing from the ground up. They’ve made more than enough money from the Diablo 3 game, and the entire franchise to spare some $$$$ to do so.
Mrtheoden, you’re clearly off on a rampaging rant again (one sign is using “bugger” repeatedly). I wont go into details about everything but only respond to some points. You keep talking about balance. Blizzard has not promised that the game will be “balanced” they have just given players a lot of options to choose from. There is no holy grail of balance that is supposed to be upheld in the game.
This solo self found league is just a suggestion that may or may not be easy to implement. Even if it was easy to implement Blizzard is not obliged to do it. It may go totally against their game policy to implement it. But you use that decision (or non decision) to rant even more against the company.
And the fantasy about that it’s only big loads of paragon point that place people on the leaderboard has been discussed to death… several times. Getting high on the leaderboard also involves, skill, mastery of game mechanics, knowledge, perseverance, patience, luck at lots more.
Of course, pushing on the LBs takes skill and luck, but paragon is the major factor in letting you push, especially post 2.6 change where the extra toughness from paragon really helps and is a REAL limiting factor to solo players with lower paragon.
SSF would be very easy to implement, the mechanics exist in the game already. It wouldn’t harm group players, it would benefit solo players, and would be a win/win situation.
Note: Aussies use bugger quite frequently, it’s a very common word over here.
You have no way of knowing that.
The season leaderboards tell a different story. Solo crusader has Wudijo doing a 150 with only 2100 points on 12th, 1st place has double, 39th place also has double - in between there are all kinds of high and low numbers.
Solo DH this season you can be in top ten with around 1500 points and top 40 with 1074.
Of course this season is different because of the Pandemonium theme.
takes what ???
more like bots
Well, I guess, if D3 code is as badly written as I suspect (read up on why they didn’t increase the stash size on consoles, and it’s laughable lol), then perhaps you are right and I have no way of knowing how easy it would be to implement SSF LBs. At its most basic level, it requires:
separating the SSF character from SC/HC and isolating the stash. You can easily duplicate the code that does that for SC/HC currently.
Disable networked playing (easy way is to simply disable the network play component that are found in both SC and HC implementations currently).
Link SSF character to its own LBs (just another database, pretty much identical to the dbases that exist for the SC/HC LBs).
Copy & paste job imho.
As to other points, 4k paragon is a crap load. Most solo players will be lucky to hit p1500. That’s a massive advantage at 4k imho. Even 2.1k paragon is a big jump (more toughness than DPS due to the diminishing returns of paragon/main stat). The 39th ranked player prolly sucks and if they had a bunch less paragon, they’d be only placed 500 rank or so…it also proves my point that paragon is letting some players rank high, not because of skill but because of paragon/main stat.
For example, a SC DH (say, running impale s6) at p1100 will have a LOT less toughness on a GR121 than another player with p3500. That gives a massive advantage in terms of survivability. It means you can run a riskier build for more DPS and still have the same survivability as the lower paragon player. This is even more evident in HC play.
I think I’m ranked like 125 on the SC LBs atm, despite not doing a GR push in like 4 weeks lol. And, a single lvl 50 augment, paragon at p800, lgems all under lvl 100. If I’d bothered to push properly with my SC character, I’d be top 20 I reckon. Of course, the late charge by group players with massive paragon advantages would push me right down the LBs as it has done for the past 4 seasons. The 2.6 changes, at least, with respect to the s6 impale build, heavily favour group players with higher paragon levels than the typical solo player.
I shouldn’t be forced to play in groups to farm paragon in order to compete on what is supposedly “solo” LBs. Solo means solo. Running a solo character with heavily influenced benefits from group play is NOT solo, not even close. Of course, most of these so called “solo” players wouldn’t push as high without their high paragon from group play, and they know it. That’s why they keep pushing the group mantra. Rather than solo GR pushes being dictated by skill (and, I admit, to some degree, luck), these guys want their cake and want to eat it.
Go on Blizzard, do a season of the paragon, where paragon is limited to a maximum of p800 for solo LB runs. I am absolutely confident that I will be proven right. When I’m doing a GR121 with p1200 vs guys struggling to do the same GR with double my paragon, something is most certainly wrong with the game. Crikey, with p2400 I’d have done a GR125/126 last season I reckon (I did a GR 123 with a minute to spare with my NS character with p2270 a few seasons back and that wasn’t including the seasonal theme from last season which gave you probably 2-3 extra GRs). A GR125 would have been good enough for top 15 from memory (Blizzard, in their infinite wisdom wipes the access to the previous season’s LBs when a new season starts on consoles, unlike with the PC version of the game…). That’s another issue with the console ports that hasn’t been fixed by Blizzard…OK, if the PC version of the game didn’t show prior seasons, I’d be OK with it, but One rule for the PC version of the game and screw consoles on the other hand by Blizzard…
I am more and more convinced that the underlying code of D3 is a big pile of steaming mess. At least, with the console ports. That may not bother you, or mean much to you, if you’re a PC player, but as a console player, it not only affects me, it bothers me. Did you read Nevalistis’ blog on why they didn’t increase the stash size on the console ports of the game? It’s laughable. At the same time, PoE can have 4 players with 20 stash tabs +, each stash tab containing more items than the D3 game’s stash tab(s) and there’s no performance degradation - unlike with the D3 console ports.
I am very rarely a “fanboy” of anything, because most things are done poorly imho. At this point of life, the only thing I am a fanboy of is a piece of software called “PixInsight”.
yes, bots are an issue, but only on the PC version of the game. Same with TurboHUD. Blizzard has shown its ineptitude and incompetence over the past few years by its inaction(s) towards obvious botters, etc.