Please don't butcher Inna's set

While I can agree that it’s overtuned, I absolutely love playing this set, both in farming and pushing GR. Going from 3000% to 900% is a massive nerf that will likely butcher the set entirely (even if it’s playable, other sets will just be much better). Please reconsider the nerf, start at 3000% → 2500% or nerf the build in another aspect (nerfing crudest boots, Unity or one of the legendary bracers).

It’s only ~7.7 GRs nerf. Maybe a little bit excessive but Inna needed a nerf.

I stopped playing monk when fire got burned.

It is the same loss on builds of the set where it was not overperforming. The correct option would have been taking shenlong out of the set builds (Just focus Shenlong on Raiment and boost it a lot for that, god that set lags far far behind all) or nerfing that and boosting Daibo a bit.

Also why not nerf any set by about 8 GR that can do 150 if Inna overperforms. Inna is not even the best in game and debatable if even best monk build (with WoL around) or fastest to GR 70 build … It is not about Inna overperforming (and do not come with it is easy at T16 a level devs abandoned long time ago) but about the flava of the season. Horrible nerf, done badly. Ruining anther build, just as we are not allowed to have truly strong primary builds cause not skilful enough and all builds have to depend on one other skill making the main damage of main skill get boosted instead of whether a build is fun to play.

Like combining Justice with phalanx that does condemn for next season … clunky and non fun play style where you will have to overapply justice all the time.