The ultimate solution on the bot problem

Just let all resurections be in town instead of being able to revive in place. Maybe not in grifts but in like bounties. Boss fights could still let charachter res outside boss room.

Ofc botting would still be an isue but it will kill the trend of the new big wave that has entered.

Inb4 “it is still easy to bot PERIOD.”

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Not only is this not an ultimate solution, it’s not even a solution.
You don’t solve botting by also punishing legitimate players.

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it is no punishment. Players can still L2P. And try to be constructive in your criticism.
It is maybe not the ultimate but it would decimate a large chunk of the botters for example the spraypray-MS-DH.

Such measures will only attempt to interfere with consequences, but will not resolve the root of the problem. In my opinion, there is no point in fighting bots by making the gameplay “more complicated”. And a simple reason for that is - bots don’t care. Bots don’t get tired, bots don’t get frustrated, bots are not limited by play time. It’s not difficult for a bot to do a corpse-run back into location, it’s not difficult for a bot developer to optimize the bot route and add saved coordinates so that the bot will always return back to the place where it died.

I will not mention any, but it’s not difficult to google “diablo 3 bots” and find out top bot programs used for diablo 3. It’s not difficult for Blizzard software engineering team to take those bot programs, do a reverse engineering and investigate the algorithms, and based off that data to implement fixes into their anti-cheat system, the Warden. But they don’t do it. Because they either don’t care about the bot problem in this game or they barely have any resources actually working on D3 anymore.

It took them how many, like 10 years or something to actually do something about “buddy” in World of Warcraft? And the only actual reason why they had to do something about the “buddy” was the way-beyond-crazy amount of bots everywhere in WoW, and that hit their subscriber numbers like a truck at some point.

They only care about bots when they start loosing money because of bots. And there’s nothing for them to loose in Diablo 3 - there’s no subscription, no loot-boxes, absolutely no any source of income for them. I’m surpised they still keep a few people hired to flip some numbers and affixes on their item data-base few times a year (so-called “seasons”), so that makes this game to not look like a product completely abandoned by developers.

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Being a solo player I have never seen a bot, but what kind of disruption do they bring to the multiplayer community?

Easy access to grift keys? AFK farming?

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They are not as common as some people claim. I play a lot of public games and the only times i have seen bots is very late at night, like 4 AM, and even then there are still more real players than bots. At that sort of time the menu can display “available games to join” in T13 or T16 GRs as around 5-15 games. Apparently many bots stay within private games though, unavailable to public access.
I’m sure many players mistake other real players for bots just because they are either very quiet or don’t know English, and play a certain way which some might consider noobish, likely from being a newish player or just plain drunk.

The biggest disruption is to the leaderboards. Corrupting them to the point that people claim there is little point in playing competitively with the goal of getting a high leaderboard place because the bots can always out-farm real players. Farming paragon mostly, +2K or 3K paragon can be +50-75% increased damage, a large difference to what can be usually accomplished without cheating.

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It is unfair that bots get tons of crafting recipies and trash legendary for forgotten souls so they can rework an item a lot times. Imagine having the bot run bounties in public games that takes like 10-15 minutes and a whole day divided by that.

Without decimating the player pool bots should be banned from public bounties, sure it will only delay them but the delay time is 80% high and when they need to do all bounties there is more room for bugs.

Bots are already against the T&Cs, so they are banned from all content completely when they are caught. The problem is that they slip past the Warden software without being detected, otherwise they would not even be able to log-in in the first place.

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In the past, blizzard used to be able to detect botting; it is strange that they ‘‘cant’’ do it now. presumably. it is their intention to allow botting. Often d3 discounts suggests that Blizzard is ‘‘encouraging’’ botting by allowing 1 user to get second or third account for botting. This is more true for people to use the second or third account to bot for bounty mats.

In the very past, before WoW, there were many bots on D2 and also were hacks to duplicate Unique items. Every so often Blizzard would purge their database of duped items (they had the same item ID), they used to call it “ruststorm” I think. Regarding botters they used to ban them based on behaviour, hours logged in, games/hour etc. In the end it is not easy (almost impossible) to detect a bot other than by player behaviour.

It actually isn’t easy, the bot you talk about functions as an ai, which means it acts like a human and uses assets of a pc like a human does. Warden cannot detect the .exe file anymore since 2015 because windows has a way to deny acces to programs under different users. And banning people on time played is not accurace enough and will cost blizzard to much manpower, which as you said diablo 3 isn’t worth. Then the last reason banning would mean banning 70% of the active community. Not gonna happen.

And if they aren’t able to implement something decent in the next diablo game i see it happen there too.

Start with phone number verification. If that doesnt work then passport scan verification. Its shitty but it wont affect the gameplay itself.