Whoever thought making these bosses (eg. capstone 70 boss) do 1 shot projectiles x10 that tracks + summon a whole bunch of ramge mobs to distract, throw even more tracking projectiles at you, annoy you and burn your limited amount of potions away is a good idea.
Seriously you think such “difficulty” is fun? This is call ball torture.
In the first place, such fights are not even a close representation for what’s to come in the next world tier. This is just silly way to implement a broken boss fight as a challenge and gate players from progressing. Then say “haha told ya our game is hard!”
i love the boss who shoots out 20 missiles that follows you and are faster than you, making you vulnerable and take 50% of your health. also great he cast that every 10 secons and you need to run away for 9 seconds, nice design
The truth is that i also tried do the boss by avoiding his damage mechanics but at the end of his hp its impossible because all map is covered with mobs and projectiles and flaming pentagram and all this melts you in second so it is realy undodgeable. You have 2 choices - go full def and slog trough or go full bat sh it crazy cracked damage and kill him before he will have a chance to act. I poped up elixir that increases damage from stagger, that blue bar filled up stun. I go fill that bar in 3 seconds and popup all my nuke skills where he is stunned and get 40% damage from that elixir buff and presto killed him under 10 seconds on 65 level.
The goal with mechanics like this is more about a gear check than a skill check. You have to be geared enough to eat at least a certain amount of damage to the face. I do agree tho it feels bad, you almost have to just brute force it rather than gaming.
I would have to say the boss design is worse than Diablo 3, anyone who did those D3 bosses when you actually saw the mechanics at launch, they were real boss fights. Some of the D4 boss fights are ok, but most of them end up just being gear checks.
I was decked out actually, with 2x ilvl 700-ish uniques even. I changed build to have more damage reduction (20 or 30%), took a hp % boost potion, still getting 1 shot.
I know people are gonna say “it’s your build!”. Well maybe not everyone wants to play a meta cookie cutter turn off brain build. The game shouldn’t even be designed in a way that only 1-2 viable dps race build works. D3 boss mechanics are pretty standard mmo boss gimmick i would say. But D4 seriously is on another level. We get long CC, chain stun even, elite mobs. Who has those recycled D3 elite mechanics that just be spammed over and over. Like how is this even fun. We are forced to spend more time dodging shit than fighting.
I will semi agree gear checks are fine, dps check is fine. But when the whole system revolves around that “Item power”, it stinks.
Get used to it because it gets worse in WT4. Survival is a massive part of every build in D4, you really kinda always need to go for a build that has a good balance of both survival and damage.
Wait until you do a nightmare dungeon with multiple CC effects going off at once, that can’t be avoided or even really seen. Blizzard are going to have their hands full balancing this game and making it fun at higher difficulties. They did a kinda poor job with the boss design.
The game is super fun, but of course the flaws will show. It will probably take them a year to fix it all, optimistic to even say that.