Again a terrible season

Runes are too rare. Mythics are too rare. Undercity is boring, helltide is boring. Hordes are frustrating with the choices you get, pit is okay, NMD are boring.

What the hell are you guys doing in 3 months?

Season 5 was still the best. Lots of mats to masterwork different sets on different chars, lots of ubers that dropped so it was fun to grind + shared bossloot.

Season 8 = huge L. Again, classes poorly balances.

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They can’t come up with cool content so they are trying to make the grind longer…

You can give Blizzard 10 good and 1 bad choice and they will always choose the bad one lol

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Having fun playing but, Diablo is on a downfall.

*Increased dmg while drinking a health potion. What even is that? And u have to use it, its mandatory pressing potion every 8 seconds. Could have this instead, pressing X on your keybord every 8 seconds grant u 12x damage.

*Nerfed all builds except querky bugged ones that require capped energy or vigor or life or something else silly just to work.

*After T2 you must go some Maxroll build, becouse all stats, skills, paragons makes no sense. Even if u try figure it out it dont work well. Unless you are unemployed and can test every synergy in practice.

*All strong builds relays on some aspect or gear that is 100x more powerfull than everything else.

Having said that I just spent 15 hours in dummy room with my Spiritborn trying everything to be able to hit above 1b. Its impossible and im giving up.

I can hit 1b but its so random so it dont work for levelling more…

Season 8 was fun for 2 days, had hopes for it and had fun levelling. Not so interrested now knowing that Spiritborn will not be able to push higher. And all my work and play is for nothing…

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ty for pointing that out.
yes, it is stupid.
i don’t use it on my rogue, the potion spec, cause i just don’t think it’s a fun thing. But then I instead use Close Quarters, which is my favorite as it supposedly is the hybrid ranged/melee spec. I always use that. And I use it with the basic skill that fires a homing arrow. I use that skill every fourth second with my setup. Close Quarters requires me to use a ranged skill every 8th second but there’s no other ranged skill that make sense except puncture, i suppose. But I don’t want to use puncture because I lean towards melee, and as such I want to use the melee skills for my IMMERSION. c how this is turd -.- basic skills do practically no dmg and etc… the whole thing is just wrong, all of it; doesn’t make sense systematically or for fantasy. just gotta “build” it the way they designed the season, which today is traps. if u do, u r doing it right. and this infuriates me greatly. actually i refuse to play it like that under any circumstance. my vision for my character is the only thing that count for me, i’ve decided on that to set limits. this is my EXPERIENCE we’re talking about, how I experience the play. and that’s not about damage but about fulfilling a fantasy.
anyway… the potion though… i just don’t take that because it’s omega lame. full artificial reason to push a button, shameless. what’s fun about it? nothing ffs. but if u fail it, u lose like 20% dmg so good luck. -.- i would probably have to incorporate it because there’s no “ideological” reason for me not to, it’s just a boring stupid thing among other stupid things.

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You’re talking? Then how do you explain the fact that I’m using Charged Bolts with aspects tailored for that skill, around 6–7x multiplier damage, about 4000% increased damage, and level 18 Charged Bolts, and I’m dealing only 150–200k DPS…? Meanwhile, my Lightning Spear (which I use to activate Vulnerable on enemies) has a 19% DPS multiplier on the skill tooltip, compared to 120% on Charged Bolts, and it deals 500k xD? How do you explain that xD? Not to mention that the boss power Giorgo (which probably has the worst scaling of all the boss powers — someone clearly hates lightning builds in D4 team) deals millions of DPS. Clearly, there are bugs again with the multipliers. They’ve messed something up again, but Lucian’s Crown, which stacks infinite DPS, somehow can be turned off and “fixed,” while everything else is too much work (at last we are still waiting for fix 4 days…)?

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i’d suppose the charged bolt percentage is the total for all the bolts together? idk how many there are each cast but if it’s 5 you’d get ~25%. not sure why they’d write it like that though as it would be misleading.
edit: or what u mean “dps”? surely u mean “a hit”?

At all my 5 charget bolts deal around 300-500k, but sorry 18 lvl skill compared to lvl 1 light spear without any aspect and it deal 500k it self… Something wrong here, and charget bolts they should bost few seasons ago.

@edit: ahh Sorry I have 180% double cast so total 10 bolts deal around 500k xD. Also I do not understand why they put so high % in unique staff. They also should do soemthing more with it not only 80% chance for prey follow and only 300% longer duration…

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No sense to spend thy time on the game, where all the content is available only to one build on the class that ye do not even play in.