Anyone thinking that the BETA was a "Stress-Test" is kidding themselves

Anyone thinking the number one goal of the beta was a “stress-test” is absolutely kidding themselves.

It’s Blizzard. The game is 98% finalized. There will only be minor tweaks from here on in.

The purpose of the Beta was FIRST and FOREMOST a demo to 1) Pre-sell the game, and 2) Build Hype, and 3) Sell more on launch.

It’s as simple as that.

Sure, they might iron out some bugs here and there that were found. But in terms of main gameplay changes that everyone so desperately wants? Good luck.

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Well… yeah… it’s a Beta. As that implies, the game is done and just requires final little tweaks.

If you were there last weekend, you’d clearly notice that they made improvements to their networking infrastructure. So the idea that “it was never about stress-testing servers” isn’t exactly right either.

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Sure, stress-testing is a small part of a beta but it’s one that can quickly be fixed. You don’t need 2x 3day weekends to test that (and one of those being one that people had to PAY to access… lol, the #1 purpose was clear right there). I’m just saying that the stress-test wasn’t the number one priority.

People keep saying stuff like “it’s only beta” thinking that major changes will come. They are completely kidding themselves. The game is done. Only minor tweaks from here on in.

Blizzard is in 100% marketing and sales mode now. Videos, interviews, reviews etc… everything that journo’s get etc is going to be 100% on what the game is like now and upon launch. There are not going to be any major changes.

People have been requesting changes to D3 for 10 years… people were noisy from the beginning just like they are right now with D4. Even after 10 years, Diablo 3 is 97% exactly the same as it was upon launch. D4 is what it is right now and it’s not going to change (much) so people need to accept that.

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Yes, maybe, but it was also the opportunity for the player to look at the game and get a first impression and look a bit into the game.

I myself have gained a lot of knowledge through the beta now. Is that why I became an instant buyer? No, why should I… The game will probably be released in 2.5 months and until then I will decide if I want to invest that much money or wait and pay the price that gives me a better feeling because it will be fairer. Because I would play the game for a while, it’s just not to go along with this price spiral, but to wait a few months longer.

Nothing has changed for me, only that I now know what D4 is and what it is not and what awaits me.

The question is, what gameplay changes do you have in mind that we all want, that is, I want?

Yes, I would also like to see some things different or modified.

Scaling something contain e.g. The player should grow faster than the mobs, which at some point depending on the zone then always slower to scale with, so that the gap goes apart in a certain framework.

I would like to see real skill trees instead of just one. The classes should differ strongly internally, depending on what you want to be and then the other things can not or only rudimentary skill the first skills from the other skill trees.

I would also like to see a break up of class resources. That not as good as all classes have the rage system of the barbarian, because that makes everything namely too equal in the gameplay. It does not matter whether the rage, mana or spirit power call, it is the same mechanics and where it fits the barbarian very well, it interferes with a sorceress just massively the game foot and gameplay.

Why is it done, one wonders…? Balancing I guess, but for the game as RPG the class differences in the gameplay and the possibility to create total differences, it stands in the way and that’s just bad. I need in a single player just no balance but class depth and Blizzard robs us at the end of a wonderful aspect, as he still in D2 times just kept the game interesting all the time, by the variance of classes, which is now missing and will be missing in the future.

Because we can still get 20 more classes, if you keep this pattern and you will, as in D3 all classes will feel the same in the end and at some point equally boring.

You can’t find your class that gives you what you’re looking for because they all offer the same flow except for effects… This is very weak and one of the biggest problems in the game.

But breaking this up would mean returning the game to development status. Because that would mean a lot of changes, which is clear, because then you can finally convert the whole thing much more to an RPG, less to comparison sports.

Also, we have the problem of Seasons… Getting the way broken regularly is just not sustainable… I need the consistency and the path in an online RPG.

Here I demand from Blizz a solution through servers that do not have Seasons and which also then have no disadvantages, as on Season servers there are more rune words, or other items, or other benefits. That was already lousy in D2.

Who wants to have everything grilled again and again and start from 0… please. For me, the k.o criterion. Why invest my time, if everything is always destroyed again anyway. If I know that, I do not play it at all.

I’ve had this model in WoW at some point and stopped investing me there, why also…? Was anyway pointless and completely against the RPG thought…

I wholeheartedly disagree on the idea that D3 is 97% identical between how it was at launch and 10 years later.

It went from a game I really enjoyed to a game I haven’t played in 6+ years because of how garbage it ended up being.

  • 16+ different difficulty levels that complicate things for no reason (over the original 4).
  • heavy focus on Rifts.
  • insane frequency of Legendarys drop. To the point players stopped picking them up.
  • seasons focusing on gear sets and set dungeons. Basically giving you free set items so long as you played THEIR way.
  • paragon system basically ruining any joy of starting a new character from scratch.

The list goes on…

As for the actual conversation, a case could made about how D4 won’t change from Beta to release and I’d agree. With that said, there’s a lot they could changed based on Beta feedback; namely class balance and difficulty fine-tuning.

As for the Beta being primarily a publicity stunt, that’s debatable and kind of pointless to do. So I’ll just leave it as it is.

The purpose to presell? build hype? sell more?? If anything all this beta did was giving people a good reason to not buy the game, To refund the pre-order and just stay away of the game all together.

Why the beta is pretty good, I played all chars tho I only like sorc, I wouldnt play other classes.

well, as long as they dont cry out that they couldnt imagine so many peopz want to go online at the same time, when launching the game…lol…

(the online-connection permanently broke…therefore A LOT of buckings, stuttering, character moves backwards, etc.)

Sadly I have to agree, I’ve participated in multiple betas for blizzard and reported bugs with detailed instructions on how to reproduce said bug and still the bugs I reported made it into the game, it seems like they do not care about improving their games at all based on beta feedback. D4 is looking generally good, it’s not terrible, but it can be way better if they address the issues we’ve all voiced during beta.

My advice would be that if it seems like they are not fixing the game at all then do not buy the battle pass, they do not deserve the money. Hoping I’m wrong about everything and get surprised on release…

by this comment, I’m guessing you were not around for Wow launch… LOL what we saw in Beta was not what we got at launch a few months later.

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Just have to say that, obviously, it was not just a stress test.

How do I know that? Easy. They made a deal with KFC to attract and try to convince newcomers.

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The beta was development build v0.8.*, that is not 95% of v1.0.0 that the game will launch as. Nice try.

Also, 2 hours ques down to near seem-less logins within hours, but they were not maxing out and stress testing the infrastructure?

Were we playing the same game?

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It was though a stress test.

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it wasn’t a small part , you’re clueless my dude , they had to fix stuff and fast on both weekends and we still had d/c , rubber banding , stuttering and invisible walls and massive queues. Here’s how I end this man’s entire career

And I quote :
Dev says @11:00 ‘‘you’ll get access to two additional classes so you can play all 5 classes , which is important to us because the second weekend in particular we want to get as many people as possible on to the servers so we want to stress test the game to make sure that our server infrastructure is in good shape for launch and we want to get feedback on balance’’

Like I said , you are clueless Jack , I rest my case tee hee :sweat_smile: :rofl: :sweat_smile:

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except we did?
unless you mean the good stuff that they destroyed ala fun detected fun removed and at more arbritary garbanzo into the game.

they even went so far in saying sorry no time to fix class x we deal with it in xx.1

what a joke

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Blizz is know at least when it comes to WoW for this ‘‘FUN DETECTED MUST REMOVE’’ very solid point mate.

If this was the improved version then consider me worried…

  1. constant rubber banding in the open world (not a connection issue on my end as I have a 250Mbit connection)
  2. heavy FPS drops even on medium settings (I have pretty beefy system => 32GB RAM, RTX3080,Ryzen 9)
  3. FPS lags

So if this was worse a week before then I really want to know when they might be able to fix all these technical issues. It’s technical issues they’ve been creating for themselves btw. by going online only with an open shared world.

Blizzard has been bullied into making changes in the past, they can be bullied now! :stuck_out_tongue:

Not that you’re wrong, that’s certainly what they’re aiming for…but with enough pressure, it’s advantageous for them to make changes for the longevity of the game. The happier the community, the more money they have in their pockets.

Many of the changes people want can even be worked on after launch…so it’s not really as though they have to risk a launch to make them, the game can evolve in real-time through patches and updates.

There’s making demands and then there’s being a woke a$$ loser with unrealistic demands that thinks that just because he bought a game he can make it it’s own personal dream cream game , not how real life works. If you support such mindset maybe you should start coding and create your own studio :man_shrugging: 2023-03-28T04:00:00Z see you when you release your own beta mate :wink:

Sounds like some ultra far left Marxist militant , (((we can bully people into submission until we get what we want))) lmfao … plz go play candy crush and leave us alone will ya.