Yes, maybe, but it was also the opportunity for the player to look at the game and get a first impression and look a bit into the game.
I myself have gained a lot of knowledge through the beta now. Is that why I became an instant buyer? No, why should I… The game will probably be released in 2.5 months and until then I will decide if I want to invest that much money or wait and pay the price that gives me a better feeling because it will be fairer. Because I would play the game for a while, it’s just not to go along with this price spiral, but to wait a few months longer.
Nothing has changed for me, only that I now know what D4 is and what it is not and what awaits me.
The question is, what gameplay changes do you have in mind that we all want, that is, I want?
Yes, I would also like to see some things different or modified.
Scaling something contain e.g. The player should grow faster than the mobs, which at some point depending on the zone then always slower to scale with, so that the gap goes apart in a certain framework.
I would like to see real skill trees instead of just one. The classes should differ strongly internally, depending on what you want to be and then the other things can not or only rudimentary skill the first skills from the other skill trees.
I would also like to see a break up of class resources. That not as good as all classes have the rage system of the barbarian, because that makes everything namely too equal in the gameplay. It does not matter whether the rage, mana or spirit power call, it is the same mechanics and where it fits the barbarian very well, it interferes with a sorceress just massively the game foot and gameplay.
Why is it done, one wonders…? Balancing I guess, but for the game as RPG the class differences in the gameplay and the possibility to create total differences, it stands in the way and that’s just bad. I need in a single player just no balance but class depth and Blizzard robs us at the end of a wonderful aspect, as he still in D2 times just kept the game interesting all the time, by the variance of classes, which is now missing and will be missing in the future.
Because we can still get 20 more classes, if you keep this pattern and you will, as in D3 all classes will feel the same in the end and at some point equally boring.
You can’t find your class that gives you what you’re looking for because they all offer the same flow except for effects… This is very weak and one of the biggest problems in the game.
But breaking this up would mean returning the game to development status. Because that would mean a lot of changes, which is clear, because then you can finally convert the whole thing much more to an RPG, less to comparison sports.
Also, we have the problem of Seasons… Getting the way broken regularly is just not sustainable… I need the consistency and the path in an online RPG.
Here I demand from Blizz a solution through servers that do not have Seasons and which also then have no disadvantages, as on Season servers there are more rune words, or other items, or other benefits. That was already lousy in D2.
Who wants to have everything grilled again and again and start from 0… please. For me, the k.o criterion. Why invest my time, if everything is always destroyed again anyway. If I know that, I do not play it at all.
I’ve had this model in WoW at some point and stopped investing me there, why also…? Was anyway pointless and completely against the RPG thought…