Sorted list of feedbacks
Hi,
all my beta feedbacks, from a Jah-Ith-Ber pvp D2 pov. (3 class at 25, with “most” of the beta covered)
Globally GG, i enjoyed every second of the beta, except the tragic launch queue. You stole me whole weekend ![]()
Here we go :
Launch queue :
- you never learn
– we are in 2023 with cloud & scalabilty being very advanced and performant topic. Stop brutal fail all time like you are a 5 man web startup.
World :
- beautifull
- Ambiance is dark, nice
- Flow / regions… seems a lot like Guild War 2, not a bad thing, but it remind me GW2. I have to say this.
UI :
- UI is “ok” but a bit disappointed, it seems too empty and generic, skill page look very unexpressive
- Icons, many things are a bit too small imho
- Some indications are missing, like “I tp to town to repair, that make me fail world boss”, i was suspecting it, but … a warning text would have been appreciated.
- It would be nice to have an indication “what type of damage killed me, so i know next time i must put more X resist” (even if i know i will obsivouly target max res everywhere)
- “Advance mode” of skills diplay must me “by default” … it’s the heart of the game to theory craft and try to maximise your char…
Characters :
- Skills are a bit to similar to D3, i thought i was playing D3 sorc, litteraly.
- In term of power Sorc >>> Rogue >>> Barb ,“as usual in argp games you will tell me”
- Sorc : easy mode … hydra blizz firewall frozen orb on hit, teleport, armor… all at once !
- Rogue : many “management” in comparison, “hit 3x”, the third hit = bonus, empower each 5 seconds… 100 APM vs SORC “1 click clean screen”
- Barb : a bit weak compare to the two others… i ended playing a “frog mage jump barb”(with unique item) as main dps.
Skills :
- Good think we can “+skill” (over 5), a core D2 mecanic.
- But i didnt feel any big notable between a lvl 1 or a lvl+ skill… put most point just to unlock, and take the “upgrade passive road”
Items :
- Thought legendary where “rare”, i ended with plenty of them, like in D3 ! Carefull !!! Warning. Dont let the game be an item fest. Take D2 as model please.
- Else we have the same “shard system”… fullfill full shard, then go marchant and bet 15 items and “ow”, 3 legendary like in D3. → Not good.
- I have no idea of RARE items affixes impact yet… 1st impression : “not enough impact”, i wasn’t in a “Magic find flow” like in d2 at all.
Multi :
- Multiplayer is confuse, i rarely even notice when i was in a “group”, and with who, on screen. if someoned “needed me” of so.
Quest system :
- Very generic, 100% like D3 bounty, but live in game
Dungeons
- A bit too repetitive guideline, 1) kill a few rooms 2) go here find 2 items and put them on piedestal 3) kill boss. You should work a bit more variety.
- still looks like a “one shot quest”. All of them will be done in 1 or 2 weeks for good players, and what next ? At the end, not sure there will a lot more content than in D3.
At this point unfortunatly i don’t feel the need to replay a dungeon. (except to force a lvling)/// even if i “Enchant it” to have +15% diff , +15% reward … very far from wonderfull POE atlas system.
But wait and see, i didnt see endgame yet. Surprise me, i am open
Aspect system :
- Some sort of extended D3 horadric cube system finally.
Point of attention :
- ITEMS: legendary are “raining” … and from what i’ve seen yet, some effects may be “strong” (aka “mandatory”)
- MATHS : never go in the D3 trap “+1500% DPS on skill A” it will kill the game and personalisation. I know you said it won’t happens, but you also said legendary would be more rare, and after 20 hours of the beta you can pop 3 legendary bows from “a random shards depletion”.
Conclusion :
- It is a bit too much like D3, not enough D2. Keep going in D2 direction please.
Some sort of magic find would be nice as main item acquisition, instead of “speed running + fast depletion”
i like far more the D2 affixe system “find a 4 sock armore of the whale”… find white items of 15% quality to prepare a (runeword/craft) … vs random “D3 + 13 dps in green”