Blood Lance Nerf

Necromancer

  • Enhanced Blood Lance now pierces up to a maximum of 10 enemies.
  • Aspect of Hungry Blood now fires up to a maximum of 3 Blood Lances per cast.

Developer Note: This is indeed a nerf to Blood Lance, but Blood Lance has been so good for Necromancers that it has been crashing the game! This is a temporary solve while the team reworks the way the Legendary Aspect will function, and we expect this change sometime in Season 1 or shortly after


Ok so why touch the base version of the spell and not just the hungry blood aspect? You literally cannot reproduce this problem without that aspect.

What if i wasnt using hungry blood but just the additional damage per lanced enemy one? Because you could get more than 10 enemies lanced before the effect expired with sufficient ap, and this was fine and well within the calculation budget of the server as no one had any problems at all.

Why not bake the 2 aspects it has into one effect at this point? Is hungry blood even worth the limited offensive aspect slot on its own right now? This could have at least opened a slot for us and keep the build relevant in some way.

Its just a poor and un-elegant way of addressing this. It will likely remain like this with no other tweak or compensation once its out of their view.

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