Bring back the limit of one unique equipped, with buffs

I would prefer the rule that an older version of D4 had, a limit of one unique equipped on a character. First, buff the weaker uniques and leave the stronger ones untouched. For a necromancer, deathless visage is too weak and so is the blood artisan’s cuirass. Make them as strong as howl from below and the ring of mendeln. I have three uniques equipped and the feeling of a unique in every slot is not actually good tbh. One strong one is better for build diversity and also gets designing a character build making more sense. Also i am not sure what the so-called uber unique situation is, they have the same descriptor as other uniques, either sacred unique or ancestral unique. Maybe make them all as strong as those ones, then we can pick one because of the limit of one.

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I think… that’s a good idea for simplicity.
I wouldn’t mind it. It would allow uniques to be of better quality and make a big difference when selecting which one to use.
On the other hand it is limiting. Only a single unique effect might make all other aspects feel lame in comparison, like we can only select one slot where we are actually good. Also making 95% of uniques that’s not being used just another garbage drop. possibly.

I actually want them to let you imprint unique aspects onto legendaries(including imprinted ones) or vice versa. So I don’t have to find another item with an aspect I don’t want to lose and in turn lose another aspect.

I know I’m asking for a lot. But it would make the game FUN. Heaven forbid!

Yea, thought the same: Would it be the most terrible of crimes to be able to imprint unique aspects?
Thing is that the uniques are usually made with inferior stats, one way or the other, so that their aspect isn’t as good as it could be on a perfect item.
It’s also that certain combinations, like bow and bow, or whatever, might be too good. But the unique aspects could escape that by requiring their aspect to only imprint on a respective item type. Chest to chest, etc.

If you only want to use one unique, then only use one unique… let everyone else do their own thing.

Uniques have locked stats that are “sub-optimal” so that we have to make a choice…

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Yea well, we play this together as the rules of the game dictate. You’re free to make up whatever of your own rules as you like but the suggestion isn’t to make up your own roleplay but rather balance uniques again to make aspects more interesting.
Perhaps it shouldn’t be done but do you think that also there should be a slider on ap and defenses, so everyone could just ‘slide’ into their personal experience or should power be restricted by what items we equip and what skill options and paragon we pick? Where does ‘do your own thing’ end and where does ‘we does this thing’ start?
I want aspects to be more important because that opens up more builds, the way I see it. But the way you see it it’s reversed, where the uniques represent the available builds and anything deviant of the meta is just fillers.
Like I’d like to run it with smoke grenade, maybe, and concealment. And I’d like to max it, so I got +4 concealment on my pants for example. But u see that’s not so clever, as Tibault’s is very useful and if not Tibault’s I think a nice Dawn tassets is pretty cool. Or why not the barrier pants? But yea, neither of those beat good old Tibault’s cause it puts you right back to top energy which is useful in numerous situations that you may encounter in your Diablo 4 journey. Couple this with Skyhunter and I think it’s a winner in many regards, energy abundancy not in the least.
Those two items grant both damage and energy, which translates to damage.
Then I want the dagger, Condemnation; because it lends purpose to purposedly made low damage enabling basic skill. Without the possibility to instantly gain full combo on attack I just feel super slow. I can’t stand there waiting around for three basics, I’m full energy and need to spend. Game don’t work like that cause I of course specced into the energy resource and damage plain. Maybe I’ll try getting into the clairvoyance, but it’s been fail so far every time I’ve tried it out. Combo just rules that. But yea, gonna try it another round anyway. It’s the best fun to be had with D4, for me; checking out the builds and see how they kill monsters. Speculate a bit about how it would work with other parts… that kind of stuff.
I really want some cool stuff to be available, options I can take but I also need to kill off those bosses asap. Which I am not doing, btw. I’m trying a few different damage stackings but I barely dent Duriel. I can kill it within a couple of minutes, which is my best so far. And I am not doing the woman, she’s too much. I also cannot deal with t100. Not even t90. Need to spec a bit otherwise, probably, but I’m stubborn and ‘play my own way’, off meta but into it gradually as I discover the only possible outcome from the item stacking.
I think that’s interesting. And I don’t need super many builds but I wish there was some more cool stuff. Perhaps tinkering around with how many uniques you can wear is a good idea? I honestly don’t like it either but I think keeping an open mind about it is good.