Why in the 9 hells, does the legendary passive (which does almost nothing) have a condition that gets it disabled during 90% of your average dungeon?
Why does the god damn ring of mendeln (I’ve gotten just one and I just hit lvl 100) have thorns? And why does it have both a minions must be alive condition and a god damn casino RNG mechanics to do anything at all?
Why do extra points in curses do NOTHING ( I think it was +10% slow and +5% damage debuff on enemies with 5 points on Amplify damage)? (also horrid decrepify gets outperformed by 2 blue execute injured paragon nodes)
Why are the +2 skeletons aspects so boring, At the very LEAST have them give some upgrades to the summons themselves. (For example blizzard included for free on cold mages, some shadow vomit under the target for shadow mages, mini bone spears on bone mages, a bigger ark for reapers, more inherited crit/attack speed for skirmishers, a short stun special attack for defenders OR at the very least combine them so I don’t waste 2 items for nothing).
And as for the golem aspect - I doubt anyone has ever used that thing, unless they were low level and had literally no other legendary item to put on in that slot. Take the +2 skeletons and the golem CD refresh aspects and put them side by side with the corpse tendrils, shadowblight or bone spear aspects and tell me how the hell can you even compare them.
And don’t get me started on the AI of these bad boys. You can program the gigachad knights to blast me through the wall, or the Corpse ballistas to pin my ass as soon as they get loaded onto my RAM sticks, but the skeletons and the golem often shoot at obstacles, stay AFK or go fight some worm far away while I’m getting pummeled, and they rarely get the attention of enemies. And the golem has a 1/10 chance to get a stroke when I tell him to do the roar.
This is the most unique “mechanic” of the necromancer and it’s sad to see 99% of players use it as a “choose one of three stat buffs” failed gimmick.