According to description:

‘Your Bleeding damage is increased by 15% [x] of your Vulnerable Damage Bonus.’

My VDB from Starts&Materials - 209.7%, hemorrhage should add x31%. Current bonus showing x26% (correspods to 173% VDB)

According to description:

‘Your Bleeding damage is increased by 15% [x] of your Vulnerable Damage Bonus.’

My VDB from Starts&Materials - 209.7%, hemorrhage should add x31%. Current bonus showing x26% (correspods to 173% VDB)

26% is correct according my calculation.

How Vulnerable Damage (VD) shown in Stats & Materials is calculated?

Say we have +x % vulnerable damage from items and paragon boards.

**VD % = 1.2 * (100 % + x % - 20 %) - 100 %**

Say we have for example x = +70 % from items and paragon boards:

In his case VD % = 1.2 * (100 % + 70 % - 20 %) - 100 % = 80 %

From that equation you can determine what x really is:

x = (VD + 100)/1.2 - 100 + 20

x is REAL VULNERABLE BONUS (without default 20% multiplicative value)

So in your case: VD = 209.7 %, you get for x:

x = (209.7 + 100)/1.2 - 100 + 20 = 178.08 %.

Legendary node Hemorrhage grants 15% from your Vulnerable bonus damage (x).

So … 0.15 * 178.08 % = 26.712 %.

So … I guess in-game calculation is correct

lul, haven’t checked forums for a while.

First, ty for so detailed answer.

Second, with your formula it also means that without any +vulnerable it will be -4% VD which not seems good

third, in-game descriptions are often a BS as most of its code. But will not blaming devs, cos overall D4 profit concept seems is not about selling descent gameplay