[BUG] Starting a pit reduces the number of Artificer's stones twice by 3

When I start a pit run it costs 6 Artificer’s stones, even though it says it should only cost 3. It just reduces the number of stones by 3 and then by 3 again.

The issue persists after relogging, starting the complete game again and even after I let all mercenaries in the den. The bug also appears on all my chars, being it season or non season.

For other players I would like to know if you can reproduce this issue.

Very thanks and have a nice evening!

hi, i just noticed the same issue. every run drops by 6. cost 3 when clicking “open” and consume 3 more when clicking on “Accept” on the popup. But if I click cancel, it doesn’t consume the extra 3.

I am having the same issue. Just hit 60 and noticed that each run of the Pit uses 6 stones. Found this thread when I was trying to find out if this is a bug or change in last patch. I’m thinking it’s a bug, but maybe not noticeable if you aren’t checking the number of stones you have each run?

Same here!!! I did not notice earlier why my stones vanished so quickly :frowning:

Same here. Its a bugcraft not witchcraft season.

Even if the problem is solved, we need a method to easily recover the stones. All my stones are gone. I only collected 50 stones in an hour.

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