Character balancing and beta feedback

So now we’ve dived into beta and beeing able to test the Characters gave a lot of insights.

Feedback on Characters
-Rogue needs More ranged skills or Changes feels like He supposed to be melee instead of choose between close combat and ranged , also the range itself should be widened
im missing cast debuffs on enemys like good old rogue used to do

-The necro received a lot of love as He is one of the Fan favourites, sometimes it felt we have to less skill Buttons to exeed Our gameplay/full Potential

-the druid has some nice Talents, i felt forced to melee again, similar to rogue, as elemental druid it was Not possible to have a fluent range gameplay. Also druid is the only class who Has no self Regen with spirit. I would recomend change it back to mana or provide spirit regeneration

-i loved the idea of having an active/passive on arctic Winds, i’d love to See similartys with sorc shields, so you dont have to continuesly have to press ICE barrier, for mana Regeneration, but you are Not in Danger or get hit, u just Press the Button cause you need the mana Regen. So why Not passive mana Regen and activ, Chance to Freeze enemys when hitted while activating

-barb should have weapon throw again as in d3 it got no actual gameplay and would act as ranged Option for barb

Feedback on Other things
-in General i missed more rpg elements
The characters are included into cinematics which is bonkers, but besides from that, the character felt like isac Clark in the first dead space.
The character barly Responds or comments anything Happening around him

-instead of World timers it would make sense to summon the Worldboss in ereas
This would offer communication between players and you dont feel like you are forced to Set the alarm to dont miss on loot

-alternativly have the worldboss be available 24/7 in regions so players can choose themselfs when to fight him

(You have similar type of Event creation in diablo immortal, players are able to Start Events by themselves)

-less Costs for service at rare items compared to legendarys (costs for Sockets in rares should be cheaper as in legendarys for example)

-legendary’s should be automatically added to transmog instead of salvaging them

-change skill Optics Would be nice so a Player can change the skill to look like in any Other diablo game or change color of the skill (cosmetical item to purchase maybe?)

-overall the beta has been a nice experience i Played every character and have been able to test a lot, Keep up the good work

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Each way to do it has pros and cons, i think a solution could be to have more than one method to fight it.

The spawns at specific times helps to let people know when to go to fight the boss: this way we know there will be people around when the fight starts. It also helps if there are more bosses and the spawns are coordinated in a way that the players can jump from one to the other until the rotation is over: Guild Wars 2 does this and it is very good.

To activate the event in some way has some benefits too, it allow groups of friends/guilds to fight the boss when they want, and even solo players that want to have that challenge. This also benefit people that can’t log at the specific times.

Rewards this could cause a problem with too many rewards. Maybe have a big reward we can get only once per x time (day or week, for example) and a smaller one that we get each time we do the boss (this could be important if the boss spawns often or the event can be activated by players many times).

True, i did not think about the possebility, to summon the boss and grab the loot all the time

a solution like you said, would be, to cap the loot options

another solution could be, that you need a number x of players to summon him, and if a player helped summon or participated in a sucessfull fight, you cant get anymore loot

for example, in World of warcraft, if you got loot from a boss, you have a personal timer which is reseting for this boss after a week for example so you can summon him, but get no loot

1 Like