We need combat log if you want to make stuff like double bosses in The Pit.
It’s very annoying to die again and again without seeing how did you die. No animation of attack, no AoE, just instant death without any reasons, if you can’t come up with a good boss mechanics so you just stuck 2 bosses in one - we need to see why we died at least for the 90 seconds of penalty.
Agreed. Just getting one shot with no way to see exactly what one shot you is pretty poor game design if you ask me.
I agree, some kind of death recap would be very nice.
What, you want more than
[Tolameth] was killed by [Tolameth]
or
[Tolameth] was killed by environment
I particularly like these features when when the actual killer is off screen and one shots you, looking at you corpse bows shakes fist
but yes some kind of notification that’s accurate that tells you what killed you would be super useful for learning as opposed to data mining (or if like me you cant do that, reading about it on a site where they know things) ![]()
I also have a good question for blizzard: how whirlwind dustdevil barbarian should find a hostile wind in hundreds of his own?
Yes we do need Full Combat Log mechanisms to be able to understand the game mechanisms, something like ACT (Advanced Combat Tracker).
This will be a real game changer and a lot of fun for aficionados like us who want to build the best character in game by knowing exactly what is doing what, skill effects, etc
The best could to be able to “activate” such log from the command line (from the inside game chat menu for example).
Something like “> combatlog yes” to start the combat log creation and “> combatlog no” to end it.
Then the Combat Log output (could be a text file) would be analyzed from ACT tool (or sort of).
Please Devs ! You know you can do it ![]()
This game’s combat is ridiculous and makes no sense. It feels and plays like solo-mode WoW with less button bloat and a bit more gear customization.
Yes - let us know what mob has what abilities doing what kind of damage in what amounts. In fact a bestiary ingame with nice art and all the monster stats gradually revealed as we kill more of a certain genus would be awesome. A la Witcher 3.
Diablo 1 had “beast lore”. You killed enough same enemy and tooltip revealed their Stats, Resistances and Weaknesses. Beast Lore could be Item Stat. They should also snatch Monster Hunting from Final Fantasy 12 since they took License Boards and turned them into Paragon already.
My problem is less to know “what” i died to… but rather am i still baffled by how resistant blizzard is to improving visibility. We have been complaining about barely visible bossabilities in WoW for at least a decade… and yet still they insist on making bright blue floors and then giving the bosses bright blue projections.
Or my personal favourite: Fighting the Seahag boss and then having the tiny firebolts boss spawn INSIDE OF HER MODEL and then just getting oneshot, because her fat arse is completly covering the animation of the actually deadly ability.
More than one year and still no battle log. At least make the test dummy useful, even with randomization turned off (and my Gloves of Random Damage, too), the numbers are still fluctuating wildly.
I want to find out what damage I do to perfect my build, and what damage bosses do so I know what to tank. Bit of a shame really for the “AAAA ARPG title” …
that would require blizzard to actually use logging, which i think they don’t as much as you would think. ggg has insane metrics, you can even activate more per command, if you want. biz has nothing of the sort.
i can already imagine the added lagging if they implement just a few metrics.
id love to just see the last 5 seconds of damage, heal, everything that happened to my character, so i can understand if my death was caused by 17 acid bubbles exploding or was it the 15 after death explosions from the bane, or was is just the flower that has godike powers to instakill anyone?