Please change how conduit shrines work. They are such a downgrade to our damage. Make them passively send out chain lightning to nearby enemies, instead of turning us into a lightning ball, like how it worked in D3.
Totally agree!
This 1 shrine I always avoid and nevah take, its worthless!
The following response has been rewritten/structured by AI, but all the opinions are mine. Original post:
no AI post
Totally agree. It’s a downgrade in every way; no damage, annoying gameplay, losing my character’s abilities.
I really liked Diablo 3’s Conduit Shrine effect; passive damage around you and movement speed. It is a positive effect in both gameplay and power, the damage is not great but it feels good.
Suggestions:
- Change Conduit Shrines to the Diablo 3 version, maybe adding Vulnerable aswell.
- Keep the “conduit ability” the same but make it replace your Evade instead of the entire kit.
- Make “conduit ability” a ground targeted ability like Leap, so it can be used for movement and make it easier to hit enemies. I dislike target based abilities in general (like Rabies) and wish more of them were “skill-shots” that could be cast freely without a target, or at least more options for it. It can be hard to target small fast monsters with Rabies and other “point-and-click” abilities. Another isometric game; League of Legends has changed numerous abilities into “skill-shots” and that has been a great transition. In Diablo 4, monster don’t really “juke” you, so there isn’t much of a downside to make abilities more freely castable. Worst case, missing an ability could refund half or all it’s cooldown (Rabies)
- Remove it from the Shrine pool.
Totally agree—it’s a downgrade in every way:
No damage
Annoying gameplay
Losing my character’s abilities
I really liked Diablo 3’s Conduit Shrine effect: passive damage around you and increased movement speed. It was a positive effect in both gameplay and power—while the damage wasn’t overpowered, it felt good to use.
Suggestions for Improvement
Revert Conduit Shrines to the Diablo 3 version – Keep the passive damage aura and movement speed boost, maybe even add Vulnerable to make it more impactful.
Keep the “conduit ability” but replace Evade instead of the entire kit – This way, it enhances gameplay instead of disrupting it.
Make the “conduit ability” a ground-targeted skill (like Leap) – This would improve both mobility and usability.
- I dislike target-based abilities (like Rabies) and prefer skill-shots that can be freely cast.
- Small, fast monsters are hard to hit with point-and-click abilities.
- Other isometric games (like League of Legends) have transitioned abilities into skill-shots, and it’s been a great improvement.
- In Diablo 4, monsters don’t “juke”, so freely castable abilities wouldn’t have major downsides. Worst case, missing an ability could refund some or all of its cooldown (like Rabies).
Remove Conduit Shrines from the Shrine pool entirely – If it’s not fun or useful, it shouldn’t be there.
No way!
Let it be like that, or make it even worst, in a way to nerf the char way low.
Even better, Bli$$, bring back the cursed shrines, cursed chests & cursed life pools!
Make the game harder, not easier…
Conduits and cursed shrines don’t make the game harder, they just make it more tedious.
it´s stupid. tedious. lightning in general is ass on d4engine.