DEVS: Filter on DMG visible on screen pls + other improvments

Hello,

could we pls have a filter we can set on the dmg visible on screen, currently it’s hard to see.
what i would like it to set for example only shove damage done over x amount.

for example, only show damage over 1 billion hits

and some other improvments in my op2

  • drop all items on floor (except favorised items) key that we can use pls
  • Bind teleport to X town key and tree of whispers key,
    T teleports me to nearest town, but i would like to bind to my favourite town and tree of whispers
  • pls let us stack the bounty to the tree of whispers, let say 5-10 bountys before we have to return to the tree with the. currently it dissrupts the flow of the game i think.
  • potion to attract more goblins
  • potion to extend shrine duration

looking forward to S6, my first game in decades where i on the minute try to download the new update when it’s released :slight_smile:

thanks for this game blizzard

You know there’s a filter for the damage numbers and status effects already, right? Sure, you can’t filter by dmg, but you could say… show only crits+overpower (these are going to be your hardest hits).
You will also be able to choose a preffered teleport waypoint in the expansion - it was on the PTR.
The rest are just insignifiant.

Imagine that Diablo Immortal has a calculator (showing which spell dealt what DPS), while Diablo 4 can’t match it in terms of content, innovations, or novelty compared to its mobile “brother”… which is only dreaded because of its extreme pay-to-win mechanics and paywalls. If it weren’t for the monetization straight out of Asian productions, Diablo Immortal could have been a gem, and instead of Diablo 4, they could have simply made ports for PS/Xbox/PC and had a success… But instead, we have Diablo 4 without “personality” and Diablo Immortal with immense potential but horrendous monetization straight from hell…

doesn’t help that much to filter on crit, overpower etc still hard to see if you to alot of dmg and fast damage.

good that we have a preffered tp

yes the rest are not as important but could help with the enjoyment of the game.

very annoying you need to tp to tree of whispers every 5min for example
or not being able to dropping all loot on ground on a key press.

Sorry, I may have phrased that a bit too harsh. What I meant is there are bigger problems with the game (like WAAAAAY BIGGER).
It’s also true the game needs QoL improvements - 1 year and a half in and we don’t even have the bare minimum for an arpg.
As for the damage thing, the only workaround I can think of is ticking just Overpower damage, as that will only show hits that overpower and crit hits that overpower (only blue and orange) - still not as specific as you’d like, but it’s less clutter if you actually wanna observe your biggest hits.

np, waiting for S6 + expansion to see whats new to come and gameplay improvments made :slight_smile:

Per user activity is likely tied to server events even if ‘dropping a thing on the ground’ is a non-event to you.

That’s what’s likely happening looking at the latency issues like boss events; the latency is elsewhere independent of the boss event; but not filtered out from constant world events.