Diablo 4 = Diablo 3.5

This is not an RPG game, much like Diablo 3 (and i’m 99% sure that it’s the same engine so I will call it Diablo 3.5), rather it’s a isometric Action game, please allow me to elaborate:

  1. Character progression and stat allocation - one of the reason why Diablo as a franchise was so successful was the homage that it paid to D&D especially on the “Character Sheet” aspect of the game. Diablo 3.5 removes this concept and replaces it with a linear progression devoid of any customization/PERSONAL flavor, optimized for console with it’s “ease of use/accessibility”. When the Game makes the decision on how your character grows (stat allocation) all immersion is killed and the RPG aspect is killed. In addition to this there is also a practical problem, some might say - people are just going to find the min/max guide and copy it - well not all people first, second on the second beta I played Necro with Corpse explosion and minions, a build that does not require resources and my character was getting stat allocation on attributes that provided benefit to Essence, in other words I was getting less benefit per level, as fewer points from the overall pull provided a bonus. Paragon system will allow us to take attributes in a more customizable way, which supposedly will lead us to “cool” and “powerful” rewards… this is very sterile and unnecessary complex way to mitigate the lack of artificial character personalization, that only creates the illusion of meaningful progression and masks the badly design grind element of akin to a mobile game!
    Let us allocate the stats ourselves. If you want a diverse way on how to get more stats beyond levels, give them to us like rewards from completing strongholds, this will add a small deterministic reward + the random lootbox that we currently get.
    Play a bit of Last Epoch and steel some stuff from them as their game actually is an ARPG. You want the “Cool” and "“Powerful” rewards from the paragon system, well add them as a random scroll that unlocks a power from a world boss or something - again check the Blessing system from Last Epoch.

  2. Itemization - there is none at the moment, let me elaborate it by listing a real weapon from the game:

217 Item Power - arbitrary value/stat that has no real meaning to a human or any sort of fantasy element aka immersion killer
+6% to Close Enemies - 1st Condition
Lucky Hit - Up to a +1.5% chance to execute injured non-elites - 2nd Condition
3.5% Crowd Controlled Enemies - 3rd Condition
3.0% Damage to Vulnerable enemies - 4th Condition

How is this a fantasy item? This is a flow chard with 4 If/Then conditions… Looking at this extreme linearity it seems that you have created a system where your character has to have X amount of overall Item Power to be able to kill enemy/do content Y… Did you feed your math formula to ChatGPT and ask it to create randomly generated items based on a templates for body armor, weapon and jewelry?

  1. Skill tree - there is none, again please look at Last Epoch if you don’t want to look at Diablo 2. Also adding points to a skill has little to no power difference as you have reused the shitty D3 system, where the damage of your skill depends on the weapon that you use… My Sorcerer’s Fireball deals more damage, because she yields a two handed hammer that also weights 3 times as her…
    Characters need specific attributes to be able to physically use gear, a two handed hammer should require a lot of strength be very slow and do heavy damage and roll high chances of affixes such a crushing blow for example.
    A spell or skill should scale with something logical - again take a look at Last Epoch - Whirlwind/Warpath in LE scales with channeling, melee, physical and movement amplifiers, whereas Meteor scales with Elemental Damage, as well as Fire damage, Spell Damage, Chance to ignite etc. or simply put the Attributes and Magical Properties of an Item should provide bonuses to spells and abilities

  2. Seasons - This is some soft version of an MMO, having seasons makes less sense than the rest of the design decisions that you have made, no one will want to replay D4 Campaign every 3 months and do all side stuff and Lilith alters etc. By the looks of it it’s a big world (AI generated based on a single temple for the zone) better try to make it more alive with different events and monthly bonuses like that shake up the meta temporarily, but please try and understand that just because someone is doing Seasons, doesn’t mean that you have to have seasons in the game.

  3. The MMO Aspect - this was a huge mistake, it kills all kind of emersion… I was exploring the world and hunting for some events and saw one. Upon entering I started fighting against a mini boss like mob that was quite challenging for me (leveling a Barb at that time) and as I was like 1 or 2 min in the fight, focused not to get killed, some random Sorc comes and one shots the mini-boss, WTF… I mean there was loot but I wasn’t excited about it anymore and honestly I felt that I need to step away from the game, because all immersion was gone.

  4. Price, I feel that the game was priced in such a way to cover all the marketing campaigns around it… BTW those were useless, everyone knows what Diablo is, yes younger people might not have played D2 or don’t have very clear picture what was it all about but still the general perception of IP was quite positive and probably a bit mysterious and instead of capitalizing on that you decided to flood the market with marketing crap and achieved two things - 30 years + people got annoyed, especially by the armada of payed YouTube Videos with titles like D4 is revolutionizing X and then proceed to talk 15 min about something that exists in D3 and the young adults got on the hype train to only be presented with a soulless products that plays nice but bares no emotional attachment…

8 Likes

Cool story.

See you,and every other sworn D4 enemy,poe/d2 fanboy at D4 release,because all of you cant wait for D4 to be released,and what’s even funnier,you are well aware of that yet here you are,writing wall of text complaining.

If u don’t like it,do not buy it and do not play it. Literally the simplest solution.

4 Likes

Tldr:
What we cant have becouse of simple minded console players:

  • skill tree in depth - we got nerfed D3 rune system
  • stat alocation would be mind blowing for average console player
  • depth in paragon boards - sorry what we seen is very simple
  • in depth itemization - nope sorry
  • more skills on bar or at least extra bind key for ultimate - nope sorry game pad cant handle that

Looks like the crap state of the game is caused by console players

I bought it anyway, there is nothing to play and it will be action game fun for 14 days maybe more.

5 Likes

I would like to see additional skill slot for Ultimate,but that’s not the reason to cry and ask for a refund like many people do.

Maybe in future we gonna get additional slot,or even maybe with the release.Who knows,but one this is for certain. Many people will opt for something else instead of ultimate because not many people are happy with their ultimate ability.

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I don’t like PoE and the analogies that I have made are with Last Epoch on purpose as it’s a current game instead of D2 which is an old school game and has a lot of issues of it’s own.

Please at least have the courtesy to read what I have written before you critique it!

1 Like

Thank you for really taking your time to share your opinion.

Stat allocation
I liked that you could choose in Diablo 1 and Diablo II, but I did not like that I had to be careful of what I chose, only to find out 6-18 months later, that it was wrong and there was no way to undo my choices (which did change for Diablo II with skill/stat respecs) So if respeccing (with a fitting cost) was an option, I would 100% agree with this :slight_smile:

I also dislike the min/max guides, but I simply choose to ignore the internet/youtube once the game comes out and just try everything on my own :slight_smile:

Itemization
I share your worries. Mostly that we will get builds that need a certain item combinations, creating a sort of “set item” system. I use qoutes, because luckily, set items are not (yet) part of Diablo IV. But having too strong item synergies will still make one feel like any other item is inferior. Hopefully this will not happen. But I fear we will have “best in slot” items for all classes and be limited to any other build, if we want to reach content X.

What would be ideal of skill and items is that you can create your own fantasy that will be able to do all content with years of investvent. Those who want to rush-complete everything can look up a guide and move on to another game :slight_smile:

Skill tree
I respectfully disagree on this. I thought the passives played a large role for how a skill performed. This is an improvement to Diablo III. I do not feel like they have reused Diablo III’s system to change skills. In Diablo IV, there are respect costs, which increase as you level up. (I think it is every 5th level, that the cost increases :thinking:)

So far, it has not felt like the skill allocation (1-5) of main skills has no effect. Items are not as powerful as in Diablo III. You can still do damage without your items, but it is significant less, that is true. I know I heard the developers, specifically the Game Director, talk about how they did want items to still have some power, but not as much.

Seasons
On Season I agree. I love the ladder system, I hate seasons. Let me be clear. I love the new content, but I hate having to feel like I have to start over in order to get access to it. That written, we have yet to experience a Diablo IV season, so I can only share my views based on Diablo II, Diablo III and Diablo: Immortal.

The MMO aspect
I am sorry that this happened to you =/ I can only imagine what that feels like… Maybe they can add a a gameplay option to have events be party-only?

Price
I respectfuly disagree again. The visual quality and polish to this game (judging from the beta) is the best I have ever seen in an open world before it was even released. I think the cost is that high because of this. I do however fear that the cost is also this high because of the new arbital $70 “acceptable roof”. But I am no finance expect and I could not tell you if Activision Blizzard is going to get superiorsly rich from just pre-orders or if they will only beging to recoup development costs with to be dated cosmetic, in-game purchases.
Time will tell.

3 Likes

I bought the game as well prior to the beta, now I plan to wait to see if at least some changes to the right directions are going to be made as the gameplay of the game actually feels quite nice, however as it stand at the moment I will refund it before release.

If you are looking for a true ARPG to play check Last Epoch, I personally am quite surprised how good the game is.

Actually I am just looking for Diablo for my ARPG-fix. I am mostly for Diablo for the lore of the series and as much for the gameplay :slightly_smiling_face: