Diablo 4 is boring => solution here

Greetings,

I love this game, which is why I’m criticizing it for its numerous shortcomings. I hope Blizzard takes a look at this post with your help, as many of us expect more from this saga, rather than the alpha version they presented to us. I’ll try to be concise and simply list the things that, from the perspective of my clan HORADRÍM, should be changed. As a devoted fan of the Diablo series, I own all of its most exclusive editions and felt the need to express myself by writing this. Thank you all for your time.

  • Adding a button in the forge to dismantle everything that is not level 925.
    
  • Removing the casting time to enter a portal. If you make a mistake, be more cautious next time, don't force me to waste time entering a portal.
    
  • The player camera zoom is too close. Nobody likes it; it's stressful to see the character so up close. The zoom-out function for large bosses is ideal. Why restrict the maximum zoom? Allow players to freely adjust the zoom to their preference. This is particularly frustrating for me. I play on a large monitor, and the character appears disproportionately large and clumsy, so other players' companions bother me so much, don't make them invisible, let me zoom out the camera to see!
    
  • The inventory is too small. One more row, please.
    
  • Enchantments for the inventory (upgrades) and utilities like in D2.
    
  • A separate tab exclusively for seals, there are too many, it's horrible.
    
  • Three-month seasons make the game too casual and easy. It would be preferable for seasons to last 4 to 6 months, with a minimum of 4 months! My guild and I stopped playing shortly after starting, once the season was introduced two weeks after release. What a disaster! Why do I have to start from scratch? No one I know wants to play on the eternal realm; we want to enjoy all the content.
    
  • Unique ubers shouldn't require a seasonal and level requirement. Let's make starting over more fun. Lilith statues are not enough; they are boring. Everything is the same; I don't want to do everything the same again!
    
  • Difficulty 4 is too easy. We need a Difficulty 5 with double the groups, enemies, and penalties on resistances. We want hordes of demons immune to elements and immune to physical attacks (remember D2?).
    
  • The map biome is too similar. Why not reuse the same map with different biomes? I was expecting a hellish world even if it was the same map, not the infernal tides so easy and monotonous.
    
  • Implementing a day/night cycle (light radius) and weather effects like snow/rain that only affect the biome would be a reasonably manageable task. This would make programming less challenging. And it would be extremely enriching; what happens at night in this place? Wow!
    
  • Why not introduce numerous utilities available for purchase with high farming costs, loot distance, potion distance, specific magical search bonuses, buff distance, buff duration, etc.?
    
  • Goblins. Why include them in Diablo 3 but not here? Goblin types, goblin sounds, and the goblin portal are mediocre.
    
  • Mercenaries should be better designed and more expensive. Why make them invisible due to the low camera zoom? I want to see more; why hinder that?
    
  • The infernal tides are wrong. Combining PVP with other features to increase risk and make the tides cover the entire continent with another biome could provide a substantial challenge. Removing horses from this area would add fun.
    
  • A blood mark with a 25% increase in magic item find.
    
  • Clan wars with a permanent blood mark associated with the clan and an experience penalty for death (symbolic, 5%). This would enrich the game's story and politics. It's like playing poker with real or fake money, it changes everything. Although it's a little.
    
  • Clan buffs with high costs to encourage team farming. So much work to do!!!
    
  • Clan house. Why not? There is so much potential, and there are many paid skins that people would love to show off within the clan. and to be able to compare it with other clans, trophies, legendary heroes, unconditional heroes...
    
  • Phandemonium City... I won't say more, I can think of an army of things to implement just here.
    
  • More difficulty, please. In season 3, I barely played yet acquired everything in 2 weeks, even the chaco and grandfather's sword with very few runs to Duriel. I'm bored; although I've been lucky, I know, I don't know what else to do.
    
  • There are too many legendaries, and they all look too similar, they look like yellows, and the unique items look more like legendaries and the unique ubers? It's confusing. Why not make the unique ubers red?
    
  • There are too many damage affixes and not enough utilities, utilities can be infinite!!!
    
  • Crafting doesn't exist. What kind of alpha is this? Why not make it a real challenge to put ice element on your weapon, or to add a 3 socket to the weapon, and the runes?
    
  • More team buffs to encourage more group play. Increased difficulty would require teamwork and improve team skill, forcing players to work together to survive.
    
  • More uses for excess experience in end game. Implementing an infinite legendary level system like Diablo 3, which offers not only attributes but also utilities, secrets, and other novelties even if minimal, so it seems like you're not wasting time
    
  • Attributes, health, and armor for the horse. If neglected, it could die, forcing players to travel on foot, especially useful in PVP areas.
    
  • Random uber bosses appearing all over the world!!! Random is liked, why not more?
    
  • Elites are not distinctive enough; many of them are mundane, change their color, give them crazy powers, make some almost indestructible, ask for help!!!
    
  • Trading doesn't exist, why because the bot market always harms the end user so much?
    
  • There is a lack of variety in everything, compared to Asian games why does it feel like there's so little of everything?
    
  • Lilith's Echo, seriously? Remove the fire circle; start there. Nobody enjoys one-hit mechanics. I understand it has to be very difficult, but it's poorly done!
    
  • Torment V is essential; it needs to be a challenge and not something easy like killing uber bosses in one hit. We want an optional challenge like Torment V, reserved for the most skilled players, where reputation can be earned and teamwork is vital for survival and here PVP is not optional... Where it's so hard to survive that your economic and material resources are frustrated by playing here and you are forced to lower the difficulty, only for the toughest and most famous players!!!
    
  • Paladin
    

Microsoft, please, you are our hope to change this company, I would help you for free :smiley: but as it’s not going to happen please we have no choice but to trust in your capabilities and write in the forums. Greetings guys and thanks for sharing your time with me, a hug; I needed to express myself, even if my voice isn’t heard. Best regards.

2 Likes

i agree about day/night, if not in one of these forums i´ve been suggesting it elsewhere like twitter.

and as always i am a trade-absolutist.

1 Like