Graphics, level design, architecture, clutters, decorations and overall macabre is awesome. I have like 500 screen shots to sustain me before release date. Level of detail is really impressive. I didn’t find any place that felt empty or like something was missing.
Good job everybody involved, congrats, impressive work. Art direction and level design is really something to behold. I’m hooked.
My tiny wish list is:
More “F” - look places, or “free look” keybind. So I can admire more stuff from different angles.
Cleaner UI - options to disable UI elements, quest log etc. Hide UI keybind would also be nice for screenshots.
I have more feedback for classes, but overall gameplay and graphics are awesome.
That’s all. Well, maybe one more thing… The only absolutely disgusting and weak design choice I saw was female druid…
Way more people enjoyed the Beta than not in my opinion, and the more sensible people out-with streamers and youtubers who are expected to, whether they want to or not are reserving final judgement for the released game but are happy overall with what they have seen so far. However those who have written 3000 word statements on why the game is bad would always find something in everything to complain about, it’s just a deep rooted personality trait. They will never be convinced otherwise as all their power comes from being unhappy, and/or angry, and they feel the only time they are listened to or taken seriously is when they are angry and loud. They probably did or do not know this about themselves but that’s the proven psychology behind it and why they react this way.
Or, maybe, they just did not like what they beta tested, and came out and said it. The “proven psychology” is a POS pseudoscience.
As a casual gamer without any insights, without following updates for years etc, were you expecting an MMO? Were you expecting a persistent world with mobs respawning? Abilities with cooldowns and no resource use (ok that is also D3, but still)? And so on.
Of course I was expecting it, they have said it from the day it was announced…
Did people hear that and think “oh, they said it was going to be open world, but I don’t think they’ll actually do it” while they have drool coming off their chin? you tell me?
A casual gamer with no insights, investment or the effort required to keep up with minimal informative updates is obviously not a Diablo fan and their opinion they have the audacity to serve given all of the above is rendered instantly void in my eyes.
You must#ve played different dungeons then I did or do you only speak about the open world zones?
If 500k people complained there would’ve been a problem. With the little ammount of people who have real issues with the game Blizz will have no crisis and simply rely on the other hundretthousands of players ^^.
At least 1 million played the early access beta as they tweeted mid week before the open beta that 1 million of the baby wolf cosmetics have been claimed, that’s not including the people who had to work all weekend and never got the time to level a char to 20. I would assume you can x5 that 1 million for people on the open beta. I know overall the game has some rough spots to be ironed out but this is build 0.8.* out of 1.0.0, most of these minor issue have probably already been addressed in there current development build, will work out over time as further acts open up, and the majority of major issues people have in some cases are unrealistic. I for one am happy with the progress of the game, even though what we played is likely a 6 month old build tuned for mass player stability rather than their latest updates over the last few months, but most of the feedback I’m seeing on this forum is overwhelmingly negative, and for reasons again I don’t think merit it while still in development.
I do not think you need to go to a 3 year course and sit an exam to be able, or allowed, to express an opinion on whether you like the beta or not, and to list the points you do not like.
Agreed, a 3 year course is a bit overkill, however a basic understanding and the bare minimum of research is not too much to ask for. I don’t play battle royal games but you don’t see me spamming their forums with every reason I don’t like them and how they could be better, that is for their actual fans to give reasonable feedback on.
Consider the Casual Gamer is 90% the target market, I’d say the Casual gamers experience is going to determine if this game succeeds or not. When the Review start pilling up and the “casual” gamer keeps hearing the game is a POS from other casual gamers based off former Diablo games and the whole model being tossed aside for some absurd mesh of rpg/mmo auto mob level adjusting… the Diablo fans of old will be keeping their money… count this diablo player since inception of Diablo 1 as one who is asking for their pre-paid refund.
If you think a ARPG that requires thousands of hours of grind has a casual fanbase as 90% its target audience then you are in more denial than most on these threads.
100% this because let’s be honest. Blizz is only capable of making casual friendly games because they lost the drive to produce meaningfull stuff years ago. They even water down their remaster versions .
Well most people writing in this Forum are Diablo franchise fans so… uhm… yeah they should write their feedback as much as they want.
Okay now I’m almost sure we come from different games and i need to look if I’m in a Diablo Forum… Yes I am! I know a ton of casual players with medium skilllevels who played thousands of hours of D2, PoE, Grim Dawn and so on and so forth… simply because they wanted to. most likely they will in D4 as well.
I’ll add to this, as D1-3 player, I was able to play for hours and hours then not for weeks/Months/ Year at a time to come back and play for hours and hours as I saw fit since there was no Sub fee’s, unlike Wow and MMO’s where you need to continue playing or you fall behind, with Diablo when you stop and start again, you pick up where you left off with no penalty. That sir is the pure definition of a casual player and Diablo’s player base is 90% Casual.
" A casual gamer is a player who enjoys any video game without investing significant time to it, playing it spontaneously, irregularly, or infrequently . The term casual may also be a derogative noun. Describing a player who is not fully committed to playing a video game at a high level."
I use the first term of it’s definition, you use the second. But I will add that if “casual” players are taking month(s) long breaks, completing the campaign then bailing, should they really be the ones who think they have the authority to force a change in direction of the games long term vision.
With your definition I could spontaniously play 400h and then move on to something else. 400h aren’t a significant time to me when I look at some hours I wasted in different other games.
Casuals are people who play on and of without investing to much time into the game. Right but that’s mostly about information gatering. The average D3 casual looks at a guide, playes to a certain point and then leaves the game or plays it on and off.
A friend of me casualy played WoW and in his ~19 years of casualy playing WoW he casualy played 8k hours. I have far less playtime then him but achived a lot more when it coomes to raiding… then again only by playtime I would be the casual here .
Well I keep quiet for now because this will lead nowhere because someone takes only his definitions into consideration .
Of course they should since 90% of those $70-$100 dollar purchases are coming from them, and if they balk and blizzard gets only 10% of that money they would have spent then its a failed endeavor that’s just plain economics?
You’re in cloud cookoo land. If I a multi billionaire came along and bought themselves 100,000 copies and paid more than anyone else combined, do they now have the permission of the entire community to demand changes of the development team be implemented of their personal taste regardless of everyone else? Find something in your life that makes you happy and go do that, why you lot are online spreading your misery to others is a mystery. Don’t like the game don’t buy it. Problem solved in an instant.
See now your not even making sense multi billionaire wouldn’t buy 100,000 copies , they would just purchase stock and do a take over which then YES they would tell the company what to do,
Now to make my point if you and your friend both buy your $100 dollar game and play hard core and jump up and down in happiness that your so happy with your purchase, yet I on the other hand convince 1000 people not to buy this game because its a piece of junk and you are better of buying this other game , for your limited casual fun times … then they have lost $99,800 from those casuals (not sure if you are comprehending this).
Now for your silly comment about (Dont like it don’t buy it) Beta is for these discussions with the Company, to point out that they are not serving the needs of folks who have been fans of this game for 25+ years. Others may like this as you say, but if enough of us point out what is keeping us from purchasing it and it out weighs your happy for what we consider a bad game, well then guess who they will listen too.
Again this is what Beta and a Forum is about. If you can’t understand discourse then i’m sorry for your future life you are going to be very disappointed as discourse is what communications is about.
You’re totally missing the point, I’ll put it another way, a player comes along, spends tens of thousands of pounds on the MTX shop multiple times on multiple accounts, are they now allowed to send an email to Blizzard with a list of demands? Most of the feedback has been overwhelmingly positive, it’s just the vocal minority being the loudest. People happy with the game don’t have an overwhelming uncontrollable urge to leave a 3-5 thousand word novel on the forum about it. The game is fine, this late in development very very little outwith balancing and certain rates of spawning can be changed, they have already said this, multiple times.