So… I wasn’t gonna buy D4, but my brother wanted to play so I ended up doing so anyway.
Now Blizzard wants to push a new expansion, but the game still crashes on world boss spawns and even several minor events in open world or grouped dungeons… The game is basically still in BETA…
The gear system is real disappointing, basically a copy from world of warcraft, find ur cookie-cutter META spec and keep pushing that endgame for 0.1% gear improvement. Instead of what we came to love from diablo 1 and 2, with item rolls that define specs and/or last into the endgame and sometimes even beyond if ur lucky, and endgame bosses that’d test ur will. In this game it’s not even worth saving gear from before level 80, basically afk untill 80+ then push afk grinds.
The group up system is a bit of a letdown, max 4 people in a group?
-Why? So we can plaster the screen in skills that trigger automatically so noone can see what actually happens, while u never have to push a button but just play a running simulator?
There’s no feeling of success, when u win u just get another bland invitation to do more grind for another potential shot of 0,1% upgrade.
The dungeons, while dungeon crawling, aren’t very… Dungeon-esque? More like, walk in a line this way, do this, come back open door beat boss.
The difficulty scaling is all over the place, either monsters beat ur butt and rob u blind. Or u blow them over like wet cardboard boxes.
The Visual Transmog, achievements, mounts, pets etc. is neat, but it makes no sense - why are there things in the game you cannot obtain?
With systems like this in Diablo 4, will run into some of the same problems down the line as WoW has today.(e.g. bare mare at launch)
The skill system is really boring, it’s only an illusion of a skill tree. A skill twig.
All in all, I expected way more for a triple A priced game.
In conclusion, I’m not gonna pay €40 for an expansion unless the games comes out of BETA and these things are fixed.