Running diablo 4 on my Ryzen 9-7900 in Eco mode , Power save Energy profile in Windows 11
AMD - Adrenalin Metrics >> RX7600 (80-120 Watt) , Ryzen 9 -7900 (16-25 Watt)
in Helltide and any other heavy loaded Maps.
In Towns only 40-60 Watt !!
I get ZERO stutter.
2560x1440 Pixels everything on High no Raytracing.
Diablo 4 is using all 12/24 cores even.
There is no need for a super Graphic Card for this game…
60 FPS stable no Upscaling. 100% resolution.
I dont think anyone ever said there was. Whats your point with this post?
It has been well established that the performance issues some people face with this game are not hardware related, but due to poor optimization on Blizzards end.
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This season introduced some horrible graphic bugs for me and several others.
A few examples
The Horde (not mentioning the counters)
Aerhers can only be seen on the ground for the first wave, then only on the minimap.
Around wave 6-7 the circles around the spires vanishes.
Andy boss fight:
the circles around her three ”totems”. Vanishes
The loot animation when opening chests
Loot just appears on the ground.
Come to think of it, nothing that is dropped on the ground is shown, just the text, another example is cinders in Helltide.
And many more annoying things graphicswise like this these.
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For better performance, I recommend putting physics on the CPU, and OpenGL rendering on the videocard instead of auto.
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And for even better performance, don’t use the build-in free soundcard on your mobo or laptop, it uses your CPU intensely for the game as they are software-based sound card’s. That is why it is for free nowadays.
I use an Hardware based sound card that does the processing by itself with a DSP. And much much better sound also, you just need an PCI-e slot free. There are many out there; Creative, Asus and so on. I have an Sound Blaster AE-7, i would never ever go back to that stupid and cheap sound card you get now for a penny on all mobo’s.
You just get sound, don’t expect more from it. And your CPU is doing all the work.
Strange but for past decade or more, the onboard soundcards on 99% of motherboards have had their own hardware DSP & electronics. Doesn’t use the CPU any more nowadays than a dedicated sound card.
Also lets not forget about the limited number of PCIe lanes on consumer systems (not talking HEDT or workstations) which if you have a couple of x4 SSD’s, a 16x GPU & then stick a sound card in as well, you could easily then drop your GPU socket lane count in half (8x) very easily which will affect performance much more than using onboard sound (although not as much as a lot of tech content creators would have you believe). Your onboard Network adaptor will use more of the CPU unless you have a dedicated controller for it (of which many sound like they have but are built in to the chipset instead).
I have been a professional in the IT hardware industry for 35+ years & 2 decades ago I might have agreed with you on software based sound cards. Closest you will get nowadays to that will be a cheap no-name motherboard that is several generations of CPU old or a USB headset (although a lot of them have their own hardware as well nowadays unless you go ultra cheap). Even a lot of the cheaper external DAC’s you see available & are popular with streamers will use much higher CPU cycles than the onboard sound will. Also if using an Intel CPU with E-Cores, the game will use the P-Cores themselves leaving the E-Cores to do any of the background tasks. Same applies for dual CCD Ryzen CPU’s which will use the ‘parked’ cores for background tasks, leaving the 3D Cache enabled Cores for the application itself.