There has been a lot of talk about how endgame pushing in The Pit is a lot worse than Diablo 3 Greater Rifts in basically every way. There is also no cool bosses to work towards like Uber Bosses in Path of Exile. While I agree, I actually think this is a good thing, a niche that can actually benefit Diablo 4 when competing with Diablo 3 and PoE.
The “Endgame” of Diablo 4 is basically getting comfortable in Torment 4. Most rewards stop here (glyphs go higher). This low bar of “winning” the game means you actually have meaningful choice in how you build. The difference between a bad build and a good build isn’t astronomical like in Diablo 3, where speed-farming GR90 is “required” to gear up in a reasonable way. Anyone can reach Torment 4, with enough time, effort, paragon points, uniques etc. Even then, Torment 4 isn’t that much more rewarding than Torment 1.
Diablo 4 has a ton of choice in endgame gearing, and each activity rewards different playstyles. Helltide, Headhunts (seasonal), Rootholds (seasonal), Infernal Hordes, Kurast Undercity, World Bosses, random whispers (bounties), The Pit, Dark Citadel, Lair Bosses, Open World Events. Every single activity feels different and has slightly different rewards. There isn’t one type of build that is best for all these content types.
In Diablo 3 there is only one viable gearing method (speed GR90), which both means every build is more similar, and the dps requirements are higher, terrible for build diversity. The entire game of Diablo 3 is Greater Rifts, and while The Pit could use some changes, I don’t think it needs that much attention. Don’t try to compete with Diablo 3 pushing or Path of Exile pinnacle bosses, focus on what is special about THIS game, like the Open World.
The bottom line is; when the endgame is “easy” and approachable with any build, there is not a massive incentive to play the perfect build. The illusion of choice (due to poor balance) is actually not an illusion for most players, because there isn’t a large benefit to playing an optimal build over a homecooked build. This is in my opinion ideal for a casual ARPG.
The game doesn’t need to be harder, it doesn’t need better “endgame” with pinnacle bosses etc. Just make the gearing and content more fun.