The best thing about Diablo is the campaign. It is beautifully and interestingly made, which is why it should be the basis of the gameplay, just like in Diablo 1 and 2. Everyone agrees that D1 and D2 are the best installments of this series, but there was no endgame there. Endgame should never be separated from the campaign. This is how Diablo 3 was broken. No game is attractive if it is too easy. And the Campaign is very easy. I played through the campaign on the second difficulty level on Hardcore mode using only blue items. This means that all other items are unnecessary. Now I go using only white items and I manage. It shouldn’t be like this. Why can’t I play through the campaign again on a more difficult level like I did in D3, D2 and D1?
But which one? D2, D3 and D4 have completely different campaign.
Diablo 2 campaing was good because you could skip all the dialogues and you didn’t have to wait for NPC to finish their slow moves. You could just watch act ending cinematics and focus on killing mobs. D4 is opposite. There are only 2 good cinematics in D4, but except that a lot of slow interactions with NPC’s and empty world with small dose of monster packs. I mean it’s not totally bad, but i definitely don’t want to get through the campaing ever again. I could do it again only if:
- we could skip every dialogue and other stuff more efficient
- density of monsters were at least trippled
- there were no difficulty level cap. In D3 we could do campaing in T16 difficulty
[quote=“Irachar-2842, post:1, topic:14940, full:true”]
The best thing about Diablo is the campaign.
I don’t skip dialogues and movies. For me, Diablo is an interesting story and mood. I can play through the campaign multiple times, just like reading a good book multiple times. If someone just wants to quickly accumulate experience and items, and do well in the tables, they have Path of Exile and Last Epoch. Diablo is a story and interesting fights. If the fight is to be interesting, the hero must be weak and barely able to cope.
Well, that’s you opinion. It has very good lore, but not because of campaign per se. D2 and D3 didn’t force you to slow the pace just to skip all the dialogues or cutscenes. You just pressed “space”, “escape” or whatever and you could go fight mobs. And both D2 and D3 allowed you to do campaign on whichever difficulty you want.
From wikipedia: " The origin of the first Diablo came from David Brevik while at Condor Games around 1994. Brevik was heavily inspired by the roguelike genre with turn-based combat, but with simplified role-playing game elements and a more expansive loot system."
Chris Metzen: “I wanted there to be a relatable core to the fiction, to create a big, classical, mythical backdrop behind what was a relatively simple gameplay experience in terms of lore.”
From the very beginning, the creators’ intention was to create an RPG game that would move away from the tedious creation of characters and delving into the plot to focus on playing actual game. They talked about it openly and that’s why in the first parts of the series there were few dialogues and it could be easily skipped.
So you like the campaign? Ok, i have no problem. But don’t tell me that this game is all about the campaign because it never was. It was good, it had very extensive lore, but it never was about the campaign. It was always about items, dungeons, and killing skeletons and all other monsters.
Truly agree, the real issue of D4 isn’t lack of end game content as the campaign end too easily and no one want to replay them. Other popular game like Elden Ring, BG3 and AC6 are all campaign focus and highly replayable. End game content like dungeons and PVP were just side dish.
I played D4 because D2 campaign was good. I stopped play D2 after replay the campaign for each class and quit afterwards. I didn’t realize there was end game grind and only remember the campaign story and the insane cow level
Could not agree more! I have friends I want to introduce to the game, but in it’s current state the campaign is so ridiculously easy that you can barely call it a game. There is no way to increase the difficulty to the point that it presents any sort of challenge, so the only things there are to do that are in any way enjoyable are end game activities. That’s fine if you are an end game player, but new players just coming in are basically robbed of the awesome campaign experience that I had.
While we are at it they probably should rework quests. Zero challenge, zero rewards. I suppose blue quests are meant for 1 button WoW people.
1 buuton wow people rofl good one
yeh atm you go from almost one shooting everything in the campaign to be one shoted your self in the pit
its either 8 or 80 there is hardly any mid points in this game … cap stone dungeons also so easy now… but yeh this was season of loot next is prolly season of balance xD or so i hope