Difficulty staying interested Since expantion

since the levelling changes in the expansion I have found extreme difficulty in my desire to play the game.

I always ended every season before that in high 90’s or 100 but now I can barely manage to do paragon 100. I feel maxxed for gear almost immediately and just lose the desire to play?

Am I missing something? like is this common post expansion?

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Before the progression revamp, max level was more or less mandatory, after the revamp max level is no longer mandatory, but aspirational, something only the most dedicated blasters are expected to reach. The devs saw this as a solution to keep both casuals and blasters happy, give everyone something to do, wether they play for 2 weeks per season or the full 3 months.
Personally i dont agree with this approach, and since the devs are now rethinking this, clearly many others dont either.
One can only hope D4’s identity crisis will end soon and the game will find its place, because all these revamps are getting tiring. D3 went through the same thing, and it took 2 years for that game to settle on a model that worked, wasn’t perfect, but worked.
I still believe D4 will get there, but its gonna take patience, unfortunatly, and maybe some fresh blood on the D4 team, current team is clearly burned out on their failed attempts and lack vision.

Bilds on abilities are completely killed. Now thy character is simply a picture. Bilds need to be built around the abilities of bosses. That is, glyphs, aspects - everything should be to increase all damage. Anyway, the game is still boring,

i really want more. teamplay. someone talked on that: get healers in, and support. i think that’s wise, because i think that the only sense a game we play together can make is when it is played together. but… that’s not how diablo is traditionally played, some might say. well… to that i would like to say that traditionally diablo had friendly fire, from the very basic core of this series. and that there were a heal also… i think the skill was called: heal other. or if that was a different game: dark stone. But healing was in Diablo 2, and the third, but it was never successfully implemented.
I don’t know how to implement it, obviously, but I feel strongly that if you make a multiplayer world you need to play on the capacity of that world and that precludes cooperation. Why else have a multiplayer world? To show off bling? ok… but it’s wasted, just saying.
yea, boring. i can’t get anywhere now. feels like i’m just… threading water… do to do… and fine that, sure, in a skill game. This is a hybrid skill/gear game, leaning towards gear. It doesn’t matter what u do until you hit your limit. Can just push buttons randomly. So what do u “skill up” towards? No need for that. The game has, imo, an identity crisis. It does what it does well enough but that goes nowhere when scrutinized.

I think Diablo has gone as far as it can. I mean the whole point and click control system is very dated, limiting, and of it’s time.

It’s a single player game, if we’re honest. The things I want would mean turning it more into a moba. I would love to see groups in dungeons with specific roles (tanks, healers, ranged/cc etc). But that would mean overhauling the entire game so I don’t think that’s happening.

I think Blizz did an ok job in the end, I mean the start wasn’t great but they’re getting better but people have to understand that the point and click style limits the gameplay options greatly and yes you can change it to keys to move but that doesn’t really work though because of the seeming sharp edges on everything and ofc constant intermittent lag that seems to follow your character around.

What they should do is sandbox nightmare dungeons with a possibility of the best loot at the end of it but only at the highest levels. The best loot (ubers etc) should drop in all the end-game content tbh and there should be greater flexibility on build switching.

These are simple changes that I think can be achieved without breaking the bank or identity of the game.

I don’t find it to be a single player game… It looks like most players join party groups from the “find a party” icon. (press “o” in game and look for the lists)

It always looks like there’s a lot more players in parties than solo. Pits, under city, and so on

Maybe you’re missing something, although there can be discord when someone selects a 140+ pit and it’s clearly marked otherwise from the description

I don’t know what it is. That we’re arguing about the fundamentals of the game is a loud warning bell. Because if we don’t know, then no one knows. Just look at it, what’s going on with this.

I think it’s a fun game. Every season I have had some fun, if I have played them. But as I progress to the top, which I consider to be t4, then I lose track of the reason I was doing this. Climbing to t4 is interesting… Find the right things and think the right build, fun times. But after that ascension there’s just nothing left. Pit 150? Ok, but why? Full glyph? Level 300? Ok, but why?
One reason is to take my particular build as high as possible and compare with other seasons: 124, 133, 112, 143. It’s truly nonsense though, uninteresting.
What I need is a purpose for my strength and the pit is supposed to be that purpose. But it has the same symptom as everything else in the game: It helps itself. Clear the pit to clear a higher pit.
After pit then? Stand about in town? One-shot bosses… but already has full gear so. New character? Going to be a “nah” from me on that.

What I want then? What is my vision?
I thought it was going to be… more stuff on the map. Moving around, meeting someone. And it is, but it is the american way; the way of show. We did meet, that’s true so… then it’s all true then.
Malfoy was talking on the identity of the game and I agree and understand, the change cannot be too radical but what even is this that we’re playing? I feel like I’m playing a series of auxilliary systems onto a half-made core that may not be finished because tradition and expectation does not allow it. I don’t see what this wants to be. I just know that the only strength this has compared to other arpgs is the open world. It’s the one serious advantage and point of interest. The quality of the mechanics is also a strong plus. I’d even start the game rn if I had something to do but I think it’s over and it’s time to wait for the new season which will come without any grander schemes and more testing of themes that is unsuitable for my roleplay visions.

seems you like team play, but Diablo is basicly a more solo play game.
there are better games out there for team play (wow retail) for example.

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Reintroduce MF :nerd_face: is all we need! :upside_down_face: and add Cow lvl :cow2: :cow2:

I would like proper leaderboards, more classes, and more builds so you can compete with each other.

Right now, as it stands, D4 is a tasteless game for me.
This season, I was able to take my minion necro with a bugged ring from 0 to 60, get from 0 to 230 paragon, farm 2 mythic uniques, and kill 100 Pit all in just 3 days. Then I logged off.

I personally don’t like how fast you can progress if you know how to play the game.
They need to slow it down.
So I’m looking forward to that so-called “back to difficulty,” as I saw this morning in an interview with Rhykker, talking about how they want to make Diablo difficult for players like me so even I can have fun

The last time progression took me longer was very early in D4’s life, like Season 1 and Season 2, kinda.

But ever since then, it’s just a few days of content, and I don’t like that. I need more from this.

It is very boring to play and i have nothing to strive for.

No, not cow level. we don’t need a joke, we need a real game. But yea, i was thinking magic find also:
Some extra gear that’s talisman’s or similar, i was thinking, so it doesn’t interfere, and what it does, or they do, is to increase certain chances. Like one talisman is great for finding crossbows but the other is for helms. This one talisman is for helms but also for mythical. Other is for mythical swords, and yet this other other is only for grandfather.
They could be an auxilliary item, doesn’t have to be too precious or rare. Could be a crafted item, would make sense at the occultist… Bind a doll or charm while you’re there. Perhaps they could have combat properties also but very limited. Like maybe one gives +10 poison resist and it can put u in a good spot but usually it’s just a needless extra you are overstacked on anyway.

While I disagree with the cow level, because it’s a joke at the expense of the game, I demand the goblin treasure trove cavern! And… different portals. There’s the treasure trove, with the boss, but there’s other places you could find a portal to in the goblin realm. Like the mushroom farm, or the labyrinth tunnels…

yea, been thinking about it. and yea, you are right, it’s not that, it’s that d4 barely knows what it wants to be; imo.
uhh… idk if i want teamplay exactly. i have a gafless relationship with those i meet for a good reason and I’d like that to remain. No, rather I want a more technical game where it matters where i stand and when i do things. Diablo 4 skill only matters at the extreme levels and I think that’s the wrong approach to the game. I don’t select difficulty, i select loot level depending on my gear level. And I think that’s wrong, conceptually. At least for a game like this. It’s more of a mobile game speed approach.