since the levelling changes in the expansion I have found extreme difficulty in my desire to play the game.
I always ended every season before that in high 90’s or 100 but now I can barely manage to do paragon 100. I feel maxxed for gear almost immediately and just lose the desire to play?
Am I missing something? like is this common post expansion?
Before the progression revamp, max level was more or less mandatory, after the revamp max level is no longer mandatory, but aspirational, something only the most dedicated blasters are expected to reach. The devs saw this as a solution to keep both casuals and blasters happy, give everyone something to do, wether they play for 2 weeks per season or the full 3 months.
Personally i dont agree with this approach, and since the devs are now rethinking this, clearly many others dont either.
One can only hope D4’s identity crisis will end soon and the game will find its place, because all these revamps are getting tiring. D3 went through the same thing, and it took 2 years for that game to settle on a model that worked, wasn’t perfect, but worked.
I still believe D4 will get there, but its gonna take patience, unfortunatly, and maybe some fresh blood on the D4 team, current team is clearly burned out on their failed attempts and lack vision.
Bilds on abilities are completely killed. Now thy character is simply a picture. Bilds need to be built around the abilities of bosses. That is, glyphs, aspects - everything should be to increase all damage. Anyway, the game is still boring,
i really want more. teamplay. someone talked on that: get healers in, and support. i think that’s wise, because i think that the only sense a game we play together can make is when it is played together. but… that’s not how diablo is traditionally played, some might say. well… to that i would like to say that traditionally diablo had friendly fire, from the very basic core of this series. and that there were a heal also… i think the skill was called: heal other. or if that was a different game: dark stone. But healing was in Diablo 2, and the third, but it was never successfully implemented.
I don’t know how to implement it, obviously, but I feel strongly that if you make a multiplayer world you need to play on the capacity of that world and that precludes cooperation. Why else have a multiplayer world? To show off bling? ok… but it’s wasted, just saying.
yea, boring. i can’t get anywhere now. feels like i’m just… threading water… do to do… and fine that, sure, in a skill game. This is a hybrid skill/gear game, leaning towards gear. It doesn’t matter what u do until you hit your limit. Can just push buttons randomly. So what do u “skill up” towards? No need for that. The game has, imo, an identity crisis. It does what it does well enough but that goes nowhere when scrutinized.