I don’t understand how Blizzard came to the conclusion that having a skill that gives you 9 sec unstoppable (normally is 3 but can be extended by another 6! seconds through another leg affix) on with a spell that has 12 sec cd, and to spice it up add another leg affix that can reduce the cd of this spell by 4-8 seconds, so you can have basically permanent immunity to cc effects to be OK!? If this kind of design is not considered flawed then I don’t know what is.
No one should even have 9 sec cc immunity (let alone permanent) as sometimes even 9 sec is enough in pvp to decide the fight especially if you can not do any cc to the opponent and have basically no chance to win the fight.
Does Blizzard dev team even considers the outcome of combination of legendary affixes that they put in the game? I am very doubtful at this point.
Maybe in season 18 we can expect any balance in this game as it seems that devs don’t even understand the basic math.
I don’t blame Druids that run with this build in pvp area and elsewhere as it’s not their fault that this game has so many flaws. I might make a Druid so can annoy the heck out of others to the point they consider to stop playing this joke of a open world game.