Dungeon Boss Variety... and a few other issues

Hi Blizz
You have created over 150 Dungeons in the game… awesome, but for God’s sake… how many types of Bosses are there in these dungeons? Five different types. It’s a defeat. It was better to create 50 dungeons and 50 bosses with skills that give the player a challenge at any difficulty level. It’s not fun to get items. It doesn’t feel like Diablo 2 at all.
Another thing is that you announced that the appearance of the character’s skills will change depending on how many talent points you give. I don’t notice the difference.
Then … HC mode would be useful. A real HC and not some fake like now where players don’t die because they have options to escape death.
Druid. Since the druid can change forms, maybe add a travel form for the druid instead of a horse, e.g. in Wolf?
An option to play offline would be useful, or clean up the servers so that there are no lags and it is possible to disable pop-up players outside the city and locations with world bosses and pvp.
Statistics… that’s a big problem too. They are unintuitive. There are statistics that on items show that they strengthen, for example, our damage by 10%, but in fact it will be 1%. Why don’t you give us the 1% in items right away, we’re just being misled…?