I just hered that dungeons in D4 are not random generated anymore!
In my opinion this makes the game completely boring!
For me the random maps and dungeons have always been the biggest and best feature of a diablo game. If i want dungeons which are all the time the same i could play wow…
Its ok that the open world is not rng (it obviously cant be), but the dungeons have to be rng, otherwise it will be boring super fast!
What do you think and did you know this already?
Maps are not entirely random of course but rather certain tilesets merged together in a random order.
Also: Maps being randomly generated in older Diablo iterations like D2 arent the reason why the game didn’t get boring. You’d zoom zoom through them anyway
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Thats what i ment with rng. And i know how older Diablos worked.
But this is not the case in D4. All rooms will be at the same place all the time. There wont be a rng order of tilsets or rooms.
The layout of the dungeon and where the keys are will be the same all the time. Only the events which happen will be rng (for example chests)
Can you elaborate what brought you to this conclusion?
I played both betas so far and besides quest dungeons, everything seemed to work as intended
You might be right that a dungeon will have the same layout every time, but that’s not what I understood from what they described (an drew) in the webcast last week.
Think of each dungeon as being a (semi) randomly generated maze. So there will be a route that takes you from Start to End without having to backtrack at any point. They then just put all tasks you need to complete along that direct route thereby eliminating the need to backtrack. Any branches (dead ends) in this “maze” may contain non-essential tasks/event (It’s the Butcher - RUN AWAY!!!).
Does that make sense?
What’s really funny is that many of the maps use similar lay outs to maps from D3. The only thing they changed were the art assets.
But yeah, they aren’t randomly generated, which is fine. So long as sigils actually make them interesting and unique.