Dungeons concern

What is the plan for the dungeons in the endgame? So far I love the art direction, but damn if they are procedurally generated they feel very samey. I don’t think the formula of “go left wing, go right wing, go middle” or “kill three of these” or “bring two of these things to open the door” is working well for the flow of the dungeons. It leads to a lot of backtracking and nothing to kill on the way. Will rifts be gone completely being replaced by WoW style dungeons with affixes?

2 Likes

Backtracking can be rewarding and end up being fun especially if you missed a good elite group or two.