Echo of Lilith fight appears to be completely bugged

When I first started going into the echo of lilith fight, I was under the (apparently mistaken) impression that when an enemy is drained of its health, it is then supposed to die. I lowered the difficulty a little so that I’d have the DPS necessary to not be slugging it out for twenty minutes with this boss, and yet it completely defies the rules of the very game it appears to be in.

I knock down her health in stage 1 to about half, she completely spazzes out, entering animation after animation back-to-back-to-back and staying invulnerable for up to a minute at a time. During both stages 1 and 2 on dozens of occasions, she has taken more damage than she has health, and yet a sliver stays untouched as she then does more animations, more attacks, more mechanics that all drop one’s health from 100% to zero in an instant, which itself is another break of mechanics, as I’m using the Craze of the Dead God gloves, whose whole shtick is to turn all direct damage into poison damage over time, and yet the game is still docking swathes of health instantly as though I weren’t wearing those gloves.

I wouldn’t be surprised if this was just another letter in a pile of complaints against the echo of lilith fight, but I’ve just about snapped my keyboard in half from the number of times I have seen myself, once again, do well more damage than her health bar should allow, only for a sliver, a single point, to be reserved and never be deducted, so that she has all the time in the world for these unjustifiable one-shot kills that shouldn’t even exist on two counts: that one-shot abilities from bosses shouldn’t exist, and that one of my items has the entire point of turning direct damage into damage over time.

I would spend a paragraph entirely on creative insults and chastisements of this fight, but I have no desire to give them the satisfaction of my good lines.

Lilith is a mechanical challenge, not a damage check. She is designed to go through her phases regardless of how fast you can take down her health bar.
It is a frustrating fight, but not impossible. Focus on learning the fight patterns instead of burning down the health bar.

It’s a terribly designed fight… but it’s all about the mechanics. They FORCE you to do the dance. Wait for the insta kills in phase two. For the first one wait for the ground to turn black then run up the far left side and follow the edge of the platform all the way around and evade/dash, if needed to get off the platform before it collapses. On the second platform you need to wait in the black for a split second while she does that wing sweep because it’ll insta-kill you too. As soon as she swipes, run in at the top of the platform and follow the edge all the way around and dash/evade, if needed to clear the platform before it collapses. Same deal with the 3rd platform. Then she’ll come back to the center and just nuke her down.

It’s a complete PITA fight, but you only have to do it once… she doesn’t drop ANYTHING after the first kill, so you don’t have to farm her for anything… thank goodness.

This is why I want all bosses to be like Lilith. She forces you to play the mechanics before you can defeat her. It felt really good to do something completely different from just one-shotting a boss. I one-shotted her, and then she went into phase 2. I actually enjoyed doing that weird run-around, dodging stuff! :smiley:

You’re not supposed to one-shot bosses. Lilith is one of the pinnacle bosses, and all bosses should actually be a challenge, not just a cakewalk.

Really?
Frankly, i don’t like the lilith mechanics, for me it’s a over “mechanized” fight, and really stupid one.
You have to gear up specific builds and chars only to kill her because of the mechanics…
But i agree with you, a one kill boss is also dumb.

For me, it should be a half way between the two, like for instance Azmodan in D3.
Not so easy, but also not so hard…

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I did finally manage to beat her about an hour after I posted this, it felt like a bit of a hollow victory, honestly. I didn’t feel like I did any better, or did the dance to any more coordinated degree, just got lucky with those damn-ass homing missiles randomly managing to not hit me as I waited for her to finish destroying the platform. Thank the gods I only have to kill her once.

Big frustration in the 'damned if I do, damned if I don’t department of how I’m getting my health obliterated for standing on the imminently destroyed platform as I wait for those blood tendrils to get off the stable one, getting slapped silly by what seemed to be invisible hands of sort. Gah, I’m just glad its over now

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The only thing I would change about her is that the mechanics could be better telegraphed. They are the same color as the environment, and sometimes, when you’re focused, it’s hard to see them.

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