Evade options increasing

I spend a few hours and the second thing I found worth to mention is evading attacks. As an RPG player and fan of this genre, it’s like breathing air. To evade attacks and to have the chance to do so is not what you expect in that game. I know you can increase it with clothing. I had 2 evades through a piece I wore but I sold it and was again back with one evade all 5 secs. And than it hit me. As a Souls like fan it’s like muscle memory to evade heavy attacks. Therefor the lack of use it more often was more noticeable.

It would be nice to get a permanent increase option maybe through increasing the level (every 5 levels you get one more ore something like that.) maybe in the skill tree through a ability you can get an extra point just for movement and speed skills. Not that you have

The implementation is good it’s clear and I like that there is another approach (for me it looks like that at least) but not having a stamina bar or the chance to increase it is for that kind of game a real pain.

I played a druid and a rogue class and both can evade just once every 5 seconds so it’s not class and not body size related.

I know it’s not the final game and hopefully there is a better solution in the final game.

In my opinion EVADE should be free, with no cooldown and no stacks, just like as in Diablo 3. And give the player the option to use the RIGHT ANALOG STICK, as in D3. I think it works much better and, as a player, I would like to be able to avoid arrows and fire balls whenever I needed to. More mobility, more action and more fun.

Making evade free would cheapen the value of all the movement based skills so the devs painted themselves into a corner there. Don’t expect it to change much