Events IMPOSSIBLE to Mastery complete... please fix

Some of the in-dungeon events are literally impossible to complete with a mastery tick. Mostly this seems to be the ones where there are a number (2-3) of NPCs which you must protect to complete the event.

I thought I would make a post about this now, rather than earlier when I encountered this issue, believing it might just be a skill issue on my part.

However now as I’m further into the late game, I’m convinced the scaling is simply messed up on these NPCs.

The example I will use is in Blind Burrows. The NPC’s literally die to one-two hits from the smallest spiders that spawn from the first waves and are dead immediately.

I base my conclusion that this is not a skill issue on the fact that I am running a Pulverize druid, and I’ve done these events with a full bar of spirit, and Harmony/Artillery buffs, literally able to spam + 1shot every mob that spawns during the event, and yet somehow the NPCs are just immediately dead within the first 2-3 seconds, every time.

These NPC healthbars need to be buffed, or they need immunity from ground aoe, or something like this to fix the issue.

Their survivability doesn’t really scale up properly, they die to nothing later on, especially with enemies that leave gloop everywhere or have extra elemental damage.
I’ve given up on a lot of events like that at WT4 :slight_smile:

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