This Aspect was way too overpowered in the previous betas given the nature of the Blood Mist skill and how you could infinitely stay immune to all damage, so I understand a lot of the changes. (CD reduction nerf, CE damage nerf, Base CD increase for Blood Mist (not sure about this one tbh)).
What I don’t understand is the change to the frequency of the explosion. It’s even less than casting it normally. In one cast you consume maybe up to 4 corpses, if you’re lucky. It feels very underwhelming and really, what made it fun was the massive explosions.
So I’d like to propose some (dare I say bold) suggestions.
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Increase the frequency to the normal cast frequency of CE. No additional changes. This would increase the max amount of corpses consumed to something around 10 for a max CD reduction of 7 seconds. Perhaps a little increase of Blood Mist’s CD would be required in case the back-to-back Blood Mist would be too prevalent.
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Revert the Explosive Mist aspect back to open beta, but with the entire removal of the CD reduction. This would mean Blood Mist would have a multipurpose for both damage evasion as well as creating a moment for high burst DPS, just like Bone Spirit (which is just high damage).
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Revert the Explosive Mist aspect back to open beta, with slightly decreased CD reduction like 0.5 - 1s w/o bonuses, but change the Immunity buff of Blood Mist to a variable Damage Reduction per skill level (hard capped to maybe 30-50%?)
This would allow the player to create builds that maintain Blood Mists form with great potential for clearing and burst DPS but no longer having the insane God Mode that came from the Immunity and still having to worry about taking damage from ranged attacks. Some of the melee damage would be mitigated from the life steal but it would not be sufficient at higher levels for instance.
Given the potential of the last build, it could be considered to classify it as a Unique instead of a Legendary.
Let me know what your thoughts are.