Farming mats is NOT fun, why was it fun in d2?

farming living steel and eggs for bosses to kill just to farm uber uniques doesnt feel fun at all, even killing uber duriel in this game doesnt feel fun and gets very boring very fast.

making helltides farmable like the blood harvest will not work either because then your forced to either do helltides, OR blood harvest, and then what when season ends, how will you farm eggs ?, just remove mats, give bosses loot tables thats fun to farm and let us go at it like we did in d2… no1 cared about how powerful they are, we 1 shotted baal and mephisto and diablo as well without a challenge.

why was it fun in d2? because everything that could drop had some value to it, and you could kill 1 boss 1000 times before the repetition felt tedious and annoying, because the time you spend and the items you gained were far more valuable both for PVE and trading than it ever is in duriel runs,

i know you wanna make your own spin on things, but please if we are to do repetitive content, atleast make it fun and worthwhile so that if we dont get anything useful we just trade it, no1 is trading items for these prices, they simply buy the mats off cheap websites and say here we go again, 99% of the time…

remove mat requirements for boss summons, scale all end game bosses to have loot tables thats uber farmable, even lillith, and just let us do it on repeat, it removes any reason to buy off websites and just force you to still play the game

8 Likes

I agree. I have no clue how many times I killed poor Pindleskin… But it was fun.

However going after cinders or parts for eggs… it is just… boring.

1 Like

The same thing. Different perception. Both were boring.

In order to farm 10 Shards you need 4 helltides, provided that they are all with respawning chests and you clear them completely (this is 50 minutes of continuous play) you will receive 48 fragments (not even 50 lmao), helltides respawn every hour and ten minutes, this is the time you will use it to farm materials for 10 eggs, and that will be 8 hours of continuous gameplay! And you get 5 runs on Duriel for this. An uber unique item drops at about 120 - 140 runs, now let’s imagine that you play every day for 8 hours and farm these 5 runs, group up a rotation and make 25 runs, and that turns out to be 5 days of non-stop play for 8 hours. And what do you get for all these hours of work in the game? Duplicate or useless amulet\ring. It’s concept of a niche gacha game which, using the casino principle, makes you run after a carrot like a donkey and waste all your time. Such a horribly unfair concept should not exist in triple A game.

3 Likes

The more you play the more it gets boring in every way.
Diablo is almoust a swearword nowadays.

2 Likes

I wont happen but personally id prefer the game to get rid of aspects just be loaded with uniques that drop at d2 rates. Allow trading, allow us to farm bosses without mats. That’s what I loved about d2. Still enjoy d4 but I still spend more time on d2 due to this.

Hmm, idk if it’s that fun farming bosses in d2. I wanted to kill monsters but that wasn’t a good thing in d2. I still want to kill monsters so I think the material farm is fine. What I don’t like is killing the boss itself… now that’s boring. running same thing over and over with some barb that instant it… nice gameplay.
Even if I could kill duriel solo, which I can’t cause it’s a complete waste of materials, it would be terrible for me because I’m like 5 minutes duriel… making the burly barb a better choice still.
It’s not a boss killing game. None of these games ever was. They’re hack and slashes and d4 is as true to that as the first game was.

Also this: 100 duriel runs (400 in a rotation) cost about 350€. Idk if that’s super cheap to u guys but to me it’s over the top. Don’t think it’s everyone who buys this.

Its also illegal to buy boosts for profit aka real money :slight_smile:

Well, you brought it up; claiming people make the “cheap” purchase. I am looking at the market, considering values. Not cheap to me. Damned expensive, I’d say.
I have no need to make purchases like that because I like the farm, as was mentioned. But it is of interest to me if others would, and why they would.
Had the same idea as you: “Why isn’t the boss open?” And I think the answer is that it’s bad and boring, and that the game is actually about killing hordes, not giant hitpoint maggots.
Every boss is bad. There, I said it. Every last one of them is bad. Lilith is probably the worst of them, the infamous one-shotter of the “endgame”. Duriel is awful, isn’t he. Just awful boss. D2 bosses owns this. But the point is that I am not here for bosses and I don’t think you are either.

They’re struggling with purpose. We’re accruing these fine items and that part of the game is fairly polished. Kill masses of enemies, summon bosses to refine what you gathered into more power. But what do we do with the power attained?
I’ve sent out some ideas like: City defense. Cities become periodically under attack and needs to be defended, the monsters warded off, to access the city.
In this vision we travel to the city, killing monsters as we approach. And then, finally, there’s a grand battle in the center of it.
That’s cool to me because it uses the beautiful city-scapes for more than crafting.
Fortress battle. There’s four directions with monsters attacking the fortress and we need to attack their four forts surrounding the city. But as we push back one lane, another gains ground.
Wouldn’t mind something for pvp either but I suppose they’ll never balance that one into something accessible.
Every boss should be rethought into a mass battle instead of a single. Game will never be good for killing singles. That’s what I think about the bosses. The very idea behind them conflicts with the idea of the game: Slaying hordes.
You’re tired of the farm and wants quick access to power, which is very understandable but after that then? Why would you kill the monsters? There needs to be a purpose or the game is done and over.
We need something to do together. That’s the most glaring flaw of d4. We avoid each other because the others just kill all monsters before us, or we kill it before them. There’s no need for others. And we’re so zoomed in that we can’t survey a larger area, recognising each other. Instead it’s all fleeting. People enter your vicinity as quickly as they leave it. So if you see someone interesting, they’re gone before there’s any interaction worth noticing. We also can’t make contact very well, due to the rigid social system implemented.
Hordes are gathering, the legions. Those should be camps of monsters that gradually spread over the countryside. They need to be slain and to do that we should need to approach their camp and attack it. Should take much longer than a minute. Half an hour, perhaps, to eradicate their attack.
I want to get out on the map, together preferably, and see justice done. But I’m just teleporting around. The best implement so far is the helltide because it has me traveling.
Edit: Trade routes. Protect the caravan as it travels through the countryside to the next town.
Yea, like get me out on the map to do things; traveling. That’s what is fun. Fight and go places. As is now we just teleport around and before you know it you have to go to the tree to collect your scraps, interrupting whatever you was doing. Not that it was much to interrupt, cause wasn’t really doing anything anyway.
I don’t in any way believe that opening up the bosses will save us, no way. The map could, perhaps.

they shall add Duriel loot table woth same chances to NM 100 boss.

It’s not fun because we have to do the easiest content in WT4 to get the best items in the game. And nothing really good can drop we we do it, except when we kill Duriel. In the hardest content in the game nightmare dungeons tier 100 we get more sacred items than uniques and ubers drop once in a million years. The hardest content in the game should give us the best items.
In Diablo 2 we could get the best items and high runes when we were farming keys to do ubers.

1 Like

yes, but D4 devs never played aRPGs and D4 managers do not care as Blizzard was bought by Microsoft.

blizzard being bought by microsoft had NOTHING to do with the state of d4,

Diablo 2 was the last diablo game ever. Rest are money makers. There are no diablo team who knows the RNG genre anymore. But like I say before, let’s wait PoE 2. Maybe we see something different then.

Diablo is DEAD!!! … it’s dead. It died with d1 and I knew it the moment I started d2.
D2 was good, sure, but it didn’t stay true to the roots. That dark and ominous decent into hell. Madness came from that journey. D2 was more “jolly gosh” and it was no longer mainly about killing the monsters but about killing the bosses. The twisted sickness prevailed and mutated into what is now d4 where the only relevant thing is to kill a single boss, currently.
I don’t recognise this anymore. It’s not the triumph I felt finding an obsidian ring of the zodiac. DING wtf it’s a ring! where is it?? Now it’s more like: Unique chest… super yawn. and cool, it’s windforce… love it. but wtf is it with these stats tho and it’s so low rolled no one can equip it. What if it was max? trash anyway, right.
Idk… maybe i did get old, after all. maybe the magic is gone. But how is it that those blue items was so much cooler than this? Blue is garbage forever here. Idk why it is in the game. Why’s white in the game? And why does yellow have so many trash affixes? It should be focused on the blend of affixes, have all of them be good but require a certain mix to be perfect. “Legendary” is actually “aspect” and a crafting material. And uniques are tuned down enough so that they’re lukewarm af and while you can get good ones you’re still missing crucial parts. In d1 the stats were balanced between themselves and you could always score something. Here I feel like the garbage man collecting litter from the ground to be disposed of. Endlessly.

100 keys for Duriel cost only 6 dollars

Got harlequin last night, which with some tinkering let me do t99. Sweaty though, don’t really want to do that. Too low damage. But maybe I can fix it with another gear setup coming that’s looking promising both on offense and defense. So I’m covered, no need for me to make any purchases at least. Others might think otherwise, so I hope Blizzard makes good in a timely fashion. Maybe this new dungeon will help? But not holding my breath for that as it’s t100++ and, surprisingly, not everyone runs that.

I have done Duriel 68 times no Melted. But let’s do it 100 times more. The money is away from Blizz, sorry.