Fed Up with Diablo IV?

Hey everyone,

I want to talk about the state of Diablo IV and why I believe it’s time for us, as a community, to take a serious stand.

First off, let’s address the elephant in the room: the Sorcerer class. It’s bad, very bad. The developers promised us a balanced and enjoyable experience, but it seems like those promises were nothing more than empty words. The recent mid-season patch? Half-arsed at best. It did nothing to address the core issues and left many of us feeling ignored and frustrated.

Despite countless feedback and suggestions from the player base, it’s clear that Blizzard is not listening. They continue to ignore the voices of their loyal fans, and it’s disheartening. We’ve seen this happen time and time again, not just with Diablo IV, but with other games like World of Warcraft as well.

To the rest of the community: our complaints, no matter how numerous, seem to fall on deaf ears. Blizzard is just too big, too entrenched in their ways to care about a few thousand players voicing their frustrations on the forums. It’s not going to affect their bottom line, and they know it.

If we want real change, we need to make more of a stand. For me, that means finally walking away from Blizzard. After more than 20 years of supporting their games, I’m done. No more Diablo, no more World of Warcraft, no more cash from me.

Blizzard used to stand for something great, but those days are long gone. It’s time to find games and developers who actually listen and care about their community.

It’s been a long journey, but enough is enough. Blizzard, I’m out.

Stay strong, everyone. Let’s find better games and developers who deserve our time and money.

They need to fix damage scaling for Sorc asap. Until that happens we need to really on bugs to really push pit levels.

Instead of trying to address the issue, they nerfed the pit and torment bosses and threw in a nice Barb buff for good measure.

The D3 Sorc was better and significantly more flexible than this one is. The rune system was leaps and bounds better than this “more damage”, “more crit”, “chance to blah blah blah” bs that they have now.

I can make a better skill tree and I’ve never designed a game in my life.

Bottom line is they know the class is deeply, deeply flawed. They may or may not know why, but things like adding an extra ring or amulet would appease a lot of people until they realize that it barely moves needle because of the underlying issue with Sorc damage calculation.

I quit a month ago. This is not a game. Blizzard connects with Microsoft and nothing is being done for the game in last 12 months. D4 is not a game. It is a money printer. Play D2R and see the difference.

Don’t hate the players or devs. Hate the elite.

i dont get how can this be a money printer…if something’s bad then ppl wont spent a buck on it right ? or am i wrong ? :expressionless:

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Absolutely, your point is valid. Generally, if a product is genuinely bad, it’s unlikely to generate consistent sales. However, several factors can influence a product’s financial success despite its quality:

  1. Marketing and Hype: Effective marketing can create a buzz and drive initial sales even if the product isn’t great. Sometimes the perception created by advertising can temporarily override the actual quality.
  2. Brand Loyalty: Established brands with a strong customer base can often sell products based on their reputation alone, even if the specific product isn’t up to par.
  3. Lack of Alternatives: If there’s a lack of competing products, people might buy a subpar product because it’s the only option available.
  4. Niche Markets: Some products may cater to a very specific audience whose needs are met, even if the broader market finds it lacking.
  5. Price Point: If the product is cheap, people might be more willing to spend money on it, even if it isn’t the best quality.
  6. Temporary Trends: Some products ride the wave of temporary trends or fads, generating significant sales before the market moves on.

The issue here seems to be that short-term gains are all they care about. It’s not about playing other games similar to D4; it’s about the fact that we, the players, feel ignored and powerless. There’s a sense that no matter what we say, nothing will change. They won’t care because they’re too big, with a bankroll so thick you could use it to beat whales to death (not that I condone any harm to whales, of course).

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All the spells are boring. Most classes are a disasterpiece from their foundation. That’s not to say some classes don’t have some fun combinations, but most of those don’t end up working that well because Blizz obviously had certain builds in mind. The skill tree is basically a noob trap hiding the 2 or 3 combinations viable deeper into the end game content. I don’t count builds that rely heavily on ubers or perfect gear, those can power a ‘B’ build pretty far still.

Sorcer spells look and feel bad. The way things work and scale together is more annoying than intuitive.