Hello! Could you please fix the pathfinding and attack of the skeletons and golem? The pet build is suffering from lack of damage because the following things happen too often:
1. Skeleton warriors get stuck in corners or stand in front of doors.
2. 2-3 skeleton warriors attack the enemy while the rest just stand and watch.
3. When attacking an enemy in a small room from outside, the skeleton mages hesitate to change their position and start attacking.
4. When using the golem's ability on large stationary enemies, it starts running around the structure instead of attacking, like a scene from "Benny Hill" show.
5. If the enemy targeted by the golem's ability dies before the golem reaches it, the golem just reaches the empty spot and stands there for 5-10 seconds.
6. I often notice that around 30% of summoned pets in battle do nothing.
7. PLEASE, make the pets NOT ATTACK the bone structures summoned by bosses unless the player starts attacking those structures.
8. The "Decay" ability often gets stuck in enemy corpses, and the character stops responding to commands (movement, healing, abilities) until you right-click, which is the main action.
It’s really challenging to play with these issues. Sincerely, your hardcore necromancer.