I don’t mind having “preset” archetypes, in the sense that if you start, for example, with the ice basic skill for a sorceress, then you kind of have to continue using ice skills because they synergize together, that’s ok.
What I’m a bit worried about is that, within the “ice preset”, I won’t have much (if any) choices to make when I’m level 50 and have completed the renown system. I feel like, at level 25 + the 3 extra skill points, I already have my build almost complete, so with another 30 something points to earn I feel like I will just have every passive and won’t have to choose between this or that.
So TL:DR, we have too many skill points or too small of a skill tree
Edit: I’ll add something more. Why are you adding legendary powers like “Tornado will seek up to X enemies” or “Whirlwind pulls enemies in”? Why not add these super specific mods to nodes behind the skills so we can really choose how to play?
And just make legendary powers more generic? i.e. “casting a skill for 2 seconds pulls enemies in”