Just an opinion/feedback on Diablo 4 and it’s current direction as of season 8.
(Tldr 90% of class skill trees are useless as it’s always the same builds at the top. Balance between classes is awful, ancestral drop rate is beyond a joke)
Firstly, loot. This is probably the single biggest issue as of season 8. Ancestral items are becoming so rare, that it’s somewhat comical.
With the difficulty increase our gear and overall power needs to be higher, that’s fine, but at the same time the drop rate for ancestrals is so much lower that I’m lucky if I see more than 3 a day, even in torment 4. Farming bosses for ancestral uniques is just mind numbing when I we’re lucky to see 1 every 10-15 runs.
Class balance, across the board and within each class separately is just pitiful. We now live in this very annoying bubble where every season there is a meta, and sub meta for each class, everyone and their neanderthal ancestors are having to run the same two or three builds to even have a hope of getting past torment 3.
I get why metas exist, but surely build crafting alone should be enough to solve this problem. Rather than having a build being required to run the same couple of aspects every season (looking at you spiritborn, unyielding hits, redirected force) that there’s no build variety. You wanna do t4 bosses? Please copy and paste this build from a YouTuber or twitch streamer (usually a diablo partner). Like, why can’t we probably build into things to make them good, rather than having obviously overpowered aspects that make 90% of that classes skill tree entirely redundant.
(Examples, stinger spiritborn, steelgrasp barbarian, sever necro, and literally all of druid other than the snapshotting cataclysm build) If clever tempering, paragon nodes and glyph placements were enough to make builds as stupidly overpowered as whatever blizzard decide is going to be meta every season then we might actually have some decent class variety.
I’m sure this will get ripped into and ridiculed as that’s just the nature of forums. But I’ve loved diablo for as long as I can remember, it’d just be nice to see everything reach a point of balance where you can pick what you want to play, and the hard part is actually building into it, not just carbon copy the same 3 builds every season.
Come on blizzard, you took the time to make all the skills, effects, visuals and class trees, make them worth using, otherwise it’s just a huge waste of time and assets.