Gap between normal and tormented bosses

Hi,

Just wanted to drop this here. Yes, I’m a casual. So upfront warning, this will be about making the game easier. In this case tormented boss fights. Why? Well I have a lvl 100 Thorn barb with armor cap, resistance cap, masterworking to at least lvl 4, all the items/aspects/uniques, good GA gear. So I thought, lets try a tormented Varshan instead of normal Varshan. Well that was something different then I expected. Normal Varshan drops dead within 5 seconds, but the tormented was WAY harder, and takes way longer to kill. Don’t get me wrong, I do like a challenge, but in this case I think the GAP between Normal and Tormented bosses are way to large. I dropped back to normal Varshan because it’s faster, less stressfull etc. I think that it whould be a good idea to make a boss fight more variable in difiiculty. So the more materials you use to summonn a boss, the harder it gets. This also makes it possible to scale the boss fights better to your gear lvl. The curve of difficulty will be less steap. My two cents :slight_smile:

2 Likes

Bash and flay melt tormented bosses , thorns well that’s another matter. How much hp do you have as your DMG scales from your hp if I remember correctly.

The only thing easier should be the gathering of required materials. As for the difficulty it’s meant to be like this, it’s always been like this since D2…not every class/build was able to do uber tristram with the same efficiency.