Getting disconnected when entering portals/game

Since about a week Im getting disconnected very often when entering the game or portals. There is a dialog “Your client has beed disconnected(…)”. I’m playing on pc and ps5 and it is happening in both cases. Fenris log:

I 2024.11.05 20:02:23.451554 36813	[WarpManager] Intro portal to exterior Subzone 'Kehj_Gea_Kul'
I 2024.11.05 20:02:23.459368 36813	[WarpManager] Starting intro effect default_warp_effect_intro (239914)
I 2024.11.05 20:02:24.464562 36962	[WarpManager] Setup complete
I 2024.11.05 20:02:24.464577 36962	[WarpManager] Waiting for limbo warp...
I 2024.11.05 20:02:24.522204 36966	[Game] Initializing client world Limbo...
I 2024.11.05 20:02:24.522339 36966	[Game] Client world initialized Limbo (1048576)...
I 2024.11.05 20:02:24.522449 36966	[Game] Local player long distance snap (-1498.15, 286.06, 98.30 vs 0.00, 0.00, 0.00)
I 2024.11.05 20:02:24.525833 36966	[Game] [Prism] 13580: Purged 338 entries from the render and compute pipeline caches in 1.083ms
I 2024.11.05 20:02:24.530346 36966	[Game] Disposing UI for World
I 2024.11.05 20:02:24.653072 36966	[Game] Client entered world | world: Limbo | CWorldID: 1048576
I 2024.11.05 20:02:24.654901 36966	[WarpManager] Warped into limbo
I 2024.11.05 20:02:24.740635 36966	[WarpManager] Waiting for fast loading time (1.00s)...
I 2024.11.05 20:02:24.985353 36981	[Game] ClientConnect | ip_address: 34.76.94.141:6112 | connection_id: 10
I 2024.11.05 20:02:25.071140 36986	[Game] Computed solution to server puzzle | bits: 7 | solution: 67 | time_elapsed_us: 5
I 2024.11.05 20:02:25.752250 37027	[WarpManager] Starting loop for loading screen
I 2024.11.05 20:02:25.752262 37027	[WarpManager] [sPlayLoopEffect] Loop effect is none, Showing loading screen UI
I 2024.11.05 20:03:05.556184 42880	[Game] Initializing client world Limbo...
I 2024.11.05 20:03:05.556496 42880	[WarpManager] Transfer prefetch begin (loop)
I 2024.11.05 20:03:11.211370 43726	[WarpManager] Starting loop outro effect default_warp_effect_intro (239914)
I 2024.11.05 20:03:12.211348 43876	[WarpManager] Waiting for destination warp...
I 2024.11.05 20:03:12.217916 43877	[WarpManager] Prefetch complete
I 2024.11.05 20:03:22.662662 44501	[Sigma] [bsSocket] [:0]: Closing socket due to error 10054 in read.
I 2024.11.05 20:03:22.678230 44502	[Game] Client: sHandleDisconnect | connection_id: 10
I 2024.11.05 20:03:23.748278 44566	[Sigma] [tact] [:0]: DNS resolution completed in 60ms.
I 2024.11.05 20:03:27.866367 44812	[Game] Client: sHandleDisconnect | connection_id: 9
I 2024.11.05 20:03:27.869393 44812	[Game] [Prism] 13580: Purged 44 entries from the render and compute pipeline caches in 0.873ms
I 2024.11.05 20:03:27.869426 44812	[Game] Disposing UI for World

Internet connection is working fine, there are no disruptions. I’ve also checked it with my ISP. Is there way to fix this? Is it a known bug?

Same here, I can’t play anymore because of disconnecting on teleport, embarassing last patch description: stability improvements …

Same here, its just crazy.

Imagine playing on hard mode smh. I had 2 disconnects today mid dungeon and lost all progress. Every season it’s the same, unplayable game and a huge disappointment.

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