Golem and raise skeletons one button

The ability buttons for Golem and Raise Skeletons should be one button for the ability bar. The fact that you cannot have the golem out if the ability is not on your bar forces you to either take subpar abilities to get it summoned or to use the sacrifice on it. It not fun. Trying for a army build is nearly impossible with this and how the ai for minions work.

1 Like

Unfortunately, the people who chose necromancer (from the beginning) were shocked. Because the only build that makes sense and gives advice in wt4 is bone spear / spikes. And that’s it. We’ve been rolling and asking for a buff for necro for a week. But no effects. The remaining 4 classes have great potential and many builds (some better, some worse, some useful in a group, others under full dps) that meet expectations more than the best build for a necromancer. The lack of mobility also gives you a lot of back pain, where most classes have long range dashes/long range teleports, we don’t have any of those things (just blood mist which both reduces our movespeed and basically grants invulnerability). Those who started playing necromancer and quickly realized that they were weak compared to other classes, quickly switched classes to rogue/druid/barbarian. These classes are so flexible that basically if you come up with a useful unique item with a nice modification, you can change the build and play with something else. The necromancer does not have this and we wait too long for anything to change. So I wouldn’t count on any changes or buffs. Not only that, there are many bugs in the AI ​​of minions, making bosses that summon or place dps-insensitive objects makes minions beat what they shouldn’t. Golem still has problems with using his passive ability, because if he hits an obstacle, he doesn’t attack and waits for it to disappear, thus we lose dps and tank, the rest of the minions beat everything that they shouldn’t, so when we use them to generate corpses, they stay they are left where we don’t want them…

pressing the summon golem button causes it to taunt all nearby enemies. very useful in boss battles

I totally agree with that, hes painful now. But also on the other hand, alot ppl not having issues. There are some builds, which are stronger from start than minions. Minions starts being kinda ok at lvl 51, and with some at least ok gear.
As for abilities, you need mostly one curse, one ulti and some core. Not many more spells. Ofc you can sacrifice mouse buttons too, but thats not good. Im atm lvl 53 and now the minions starts doing kinda ok, yet still comprated to D2 / D3, they are still poor.
Only movement spell is blood mist, which increases Movement speed, at least according to tooltip.

Anyway, for minions, I would say melee skeletons should have +30-50% more base life, and like 15-20% more base damage. Skelemages are kinda ok with damage, life should be like 15-20% more base. And imo, golem is ok. Yet still compared to sorc for example, necro is weak in general, yet still playable.

Bosses ignore the taunt. It is a useless skill.
Also, the skeletons job is to protect the weak summoner using their lives. You shouldn’t have to taunt unless there is a breach in your skeleton line.
I am beyond disapointed with the summon necro. Whoever made this must have played diablo 3 necro and thought it was good or something. They should have played diablo 2 necro and learned what a real necromancer is.