everyone knows that necro in d2 without enigma on pvp is meeeh, so let;s met in half way
“more interesting”
Additional bone golem sacrifice option -bone spirit seeks elites only and if you hit an elite with bone spirit your necromancer instantly teleport to them, this effect can happen every 8 seconds.
note: i don;t know if it;s necessary to mention but i consider that aspect from codex that boost sacrifices also works on this reducing its cooldown.
ring or shoes idk…“power positioning/CC/utility”
(inherit: bone spirit damage)
- Your bone spirit distance before expiration is elongated by 25%
- resource generation
- poison damage (for andariel helm synergy with)
- basic attack damage
(Your bone spirit no longer can benefit from “distance damage multiplications” and “resource cost multiplication” , Every time you summon a “fresh” melee skeleton, it throws once his main attack/effect. Warriors throws - something like steel grasp(steel lash?), Defenders - enhancing you with barrier or something related to defensiveness, Reapers - obviously, throws sever. also your bone spirits ignores stealth making enemy get out of stealth on hit
PS: Jah rune?..now you know this is a shoot in own knee
Enigma is not life xD
PS2: Open up paragon boards by 1 additional, where we can place only a magic glyph lvl 15 (for flat damage purpose)
PS3: with previous armor i related to bone spirit together would be sick! so release these two items and additions together in one season
PS4: it may be good to move some aspect of Blood mist as additional sacrifice option on blood golem, and for iron golem a wave that push back enemies every 8 seconds from you, overall sounds good to me an idea behind that secondary option “damage or movement utility”. Yee yee yee i know…return to “unstoppable okki dokki”
also if you wont come up with better secondary option for skeletons sacrifice you can use idea from item i gave to you above and put something else in that item in exchange. And for skele mages can be redirect source power(kinda pseudo-sacrifice, gain more build flexibility in cost of damage), bone to blood, shadow to cold light, cold to poison