Good and besides that

everyone knows that necro in d2 without enigma on pvp is meeeh, so let;s met in half way :smiley: “more interesting”

Additional bone golem sacrifice option -bone spirit seeks elites only and if you hit an elite with bone spirit your necromancer instantly teleport to them, this effect can happen every 8 seconds.

note: i don;t know if it;s necessary to mention but i consider that aspect from codex that boost sacrifices also works on this reducing its cooldown.

ring or shoes idk…“power positioning/CC/utility”
(inherit: bone spirit damage)

  • Your bone spirit distance before expiration is elongated by 25%
  • resource generation
  • poison damage (for andariel helm synergy with)
  • basic attack damage
    (Your bone spirit no longer can benefit from “distance damage multiplications” and “resource cost multiplication” , Every time you summon a “fresh” melee skeleton, it throws once his main attack/effect. Warriors throws - something like steel grasp(steel lash?), Defenders - enhancing you with barrier or something related to defensiveness, Reapers - obviously, throws sever. also your bone spirits ignores stealth making enemy get out of stealth on hit

PS: Jah rune?..now you know this is a shoot in own knee :stuck_out_tongue: Enigma is not life xD
PS2: Open up paragon boards by 1 additional, where we can place only a magic glyph lvl 15 (for flat damage purpose)
PS3: with previous armor i related to bone spirit together would be sick! so release these two items and additions together in one season
PS4: it may be good to move some aspect of Blood mist as additional sacrifice option on blood golem, and for iron golem a wave that push back enemies every 8 seconds from you, overall sounds good to me an idea behind that secondary option “damage or movement utility”. Yee yee yee i know…return to “unstoppable okki dokki” :smiley: also if you wont come up with better secondary option for skeletons sacrifice you can use idea from item i gave to you above and put something else in that item in exchange. And for skele mages can be redirect source power(kinda pseudo-sacrifice, gain more build flexibility in cost of damage), bone to blood, shadow to cold light, cold to poison

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Yeah sound good. They have thier visions of the game. They not listen to us.

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of course they have, but if things wont go well the way they planed they always have plan B. And what “us” you talking about? i don;t see many interesting ideas on forum they could implement except “we need more content, we need this and that(but we don;t know what exactly this or that should be)”. These are general complains than specific ideas of improvement. I don’t neglect that some people are having good ideas too or good complains. But imagine you met a jin who do wishes…and you ask for example for “a loot filer” puff loot filer in da game. Than you struggling with materials for craft or whatever…than you ask a jin “i want to everything cost less” pufff requirements went down. Than you quit the game after 1 week because it;s boring, than last wish " i wish this game goes better" puff all previous changes reverted…vicious circle. And i believe thats why this game wasn’t improved a lot since launch. Way much could be done if they were not “listen” to public.