Hardware-accelerated GPU scheduling in Windows OS needs to be enabled

I’m trying to start the game, I get Fenris error 272CF13A-A585-411B-B708-788C3DD00BC7. In the FenrisDebug.txt file there is a line: [streamline][error]dlss_gentry.cpp:522[updateEmbeddedJSON] Hardware-accelerated GPU scheduling in Windows OS needs to be enabled - please see …microsoft.com/directx/hardware- accelerated-gpu-scheduling/

however, I have this option enabled! dxdiag - confirms this…
Lenovo Legion 5:
AMD Ryzen 7 4800H
NVIDIA GeForce GTX 1660 Ti (6 GB)
Samsung M471A2K43EB1-CWE 16 GB DDR4-3200x2
KXG50ZNV1T02 NVMe TOSHIBA 1024GB
31.0.15.4601 - nVIDIA ForceWare 546.01

I confirm this is the exact issue I’ve had for a week.

Same issue.
Fenris log: E:Hardware-accelerated GPU scheduling in Windows OS needs to be enabled
But dxdiag at the same time: agp texture acceleration: Enabled.

I fixed it today - The error was in front of the PC :smiley:
I plugged the monitor HDMI in the main GPU on the motherboard instead into the HDMI of the gaming GPU.

  • That solved this. So, the port of the big GPU is of importance here - maybe someone else is like me :wink:
1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.