I always feel engaged and busy, even so that it’s too much activities I need to do sometimes.
If I want to continue playing helltides I just do. After the first two chests the efficiency goes down by some percentage. Like 30-40%, not sure. Would have to try and count that but… That’s fine with me, a good way to solve it because I can enter a helltide at any time but the final moments and still get my steel. If I want to keep playing after I’ve collected my due, the ten steel, I can but at a slower pace. It’s also good for searching aspects and getting jewelry, not so much other things perhaps.
Saw this guy named: Grom. Funny, the god of steel. …
No wait, that’s Crom actually; isn’t it. Maybe Grom’s some orc then.
So I just keep playing if I want to. I don’t see the big problem with -40% efficiency, it’s fair enough. This is all timered. The thing is that in the end the materials don’t yield very satisfyingly. Imo u should get something from a full stack = 100 runs = 25 rotations. But often I don’t get anything, the things are too scarce, and that would make the efficiency reduction frustrating in helltides if it wasn’t for that I enjoy killing the monsters.
Honestly, and this might come off as smug but I don’t intend it that way: Turn off the game, you’re doing it right. If you’re not having fun, switch game or do something else. It’s natural to do so. There’s problems with any game but there’s also the problem of existence to deal with that the game can only help that much. Perhaps if you feel that the horse cooldowns are wearing you down, you should take it easy with something else.
Like I’m always chasing but should be savoring the moments. I made this nice crit on a bandit with shadow step once, sent the head flying. Most satisfying. I try and get in on that: The moments, try and make a good play; have the buttons fly and a good build I feel for. The most important thing isn’t actually to do the most damage but having fun doing it, feeling free and using skills you enjoy. Optimal damage and defense is only required at high tier and most of the game isn’t played there.
Anyway, Idk what can be done. They could lower the cinder cost for chests and the cost for summoning, cut the requirements by 60% or so with 1/1 and 200 cinder for a chest. But all that have us do is summon more. In that case it’s better, imo, to buff drop by 100%. Or 200% and instead increase the requirements for summoning by 100%. Because the summoning itself is the least fun part of the cycle the way I see it.
I don’t think that increasing the rate of summon helps, I really don’t. And therefore I don’t think it helps to lower cost for chests and/or cost for summoning. The issue isn’t that, it’s that the yields for summoning is too low; that’s my opinion. That’s what’s causing the frustration, the need to speed up a process that is timed and cannot be expedited greatly to an unyielding end.
And, frankly, if you don’t enjoy killing monsters; I don’t understand why you are playing this. The helltides are only just that: Killing monsters. And the chests is the reward. But actually, if you only want the reward it’s a problem with your gaming and not the game. No amount of cost reduction will satisfy you because you’re unsatisfied with the experience itself.
‘The journey is the destination.’ as they say. It’s true. Corny but true.
Met this guy that made 5000 runs the other season yesterday. I did a thousand, perhaps.
Powergaming can only take you so far also. The true end game begins at the start, having fun with the game; the actual game, not the meta of acquisition.
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