Helltide & Gold update

The Helltide grind to 275 cinders to open the Living steel chest is really exhausting to grind for… I get tired just by the thought of going back there to grind for Living Steels to continue doing Duriel only because it requires me to kill small packs of mobs that give 3-4 cinders on an empty map.

Reduce the Cinder requirement to 200 for Living Steel and 150 for mysterious.
OR reduce the Egg/Agony requirement from 2-2 to 1-1.

There needs to be some efficient ways to get Gold too, something that you can intentionally target.
Travincal with +gold gear was a good way to stack gold in Diablo 2.
There should be a place where we can get Gold… Buff the Gold shrine to drop millions, increase the Gold yield from +Gold nightmare sigils and such too.

Just something that gives Gold reward for completing stuff… Greater Rifts in Diablo 3 rewarded you with gold for finishing it, it made you get a percentage of return on the Gold you spent to empower the rift.

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You get 4 milion gold for every whisper.

I have at least 4000 forgotten souls and now i’m finally start ramping up on veiled crystals sitting at 500 current. Gold tho, 64m. Traded into gold a couple of times, b in total i think. Now my question is: Where does everyone get their b’s? How? I’m firmly planted on 60m. Play all day get +5m… yea, seriously. I have some expenses, like I enchant things and yea I do spend but… Where’s the big income for people? They’re running t100 for that? What they do for coin? Whatever it is, I am not doing that apparently.

On steel I’m good. The pace is fine for me. I enjoy the helltides more than anything else in the game. Usually I gather 10 steel from the two chests. It takes like 20-25-30m, and after that I tinker with my build or I do some other stuff I need. It’s a good rhythm for me and I don’t feel frustrated about it.
But what does frustrate me is the amount of materials required to do the Duriel runs comparatively to how much it drops. Like yesterday I was running Duriel for hours, and I got two ubers but they was the one I already have unfortunately. Thing is that it takes days to gather materials for that. A week maybe. Anyway, whatever; I’m fine with helltides but I’d like Duriel to be a more fun boss to condense the materials on. That’s the biggest issue: Boredom. That it feels tedious going in on Duriel rather than joyous anticipation. Just doing 10 rotations, 40 runs, won’t get much done. And it’s not interesting either, the fight itself.

I honestly can’t say I “enjoy” Helltide, the more I do Helltide the more those 275 cinder requirement to open a Living Steel chest is bugging me out. It’s like I can feel the ramp up of frustration as I open up the 2nd chest… then seeing the Helltide ending. The thought of having to WAIT to go throu that again for 10 more mats in the next Helltide… Man I’ve lost the count on how many times I’ve just ESC → Quit to desktop cuz of it.

Oh man the “I can’t do that yet” spam by your character when riding the horse during all that adds to the frustration too.

I always feel engaged and busy, even so that it’s too much activities I need to do sometimes.

If I want to continue playing helltides I just do. After the first two chests the efficiency goes down by some percentage. Like 30-40%, not sure. Would have to try and count that but… That’s fine with me, a good way to solve it because I can enter a helltide at any time but the final moments and still get my steel. If I want to keep playing after I’ve collected my due, the ten steel, I can but at a slower pace. It’s also good for searching aspects and getting jewelry, not so much other things perhaps.

Saw this guy named: Grom. Funny, the god of steel. … :slight_smile: No wait, that’s Crom actually; isn’t it. Maybe Grom’s some orc then.
So I just keep playing if I want to. I don’t see the big problem with -40% efficiency, it’s fair enough. This is all timered. The thing is that in the end the materials don’t yield very satisfyingly. Imo u should get something from a full stack = 100 runs = 25 rotations. But often I don’t get anything, the things are too scarce, and that would make the efficiency reduction frustrating in helltides if it wasn’t for that I enjoy killing the monsters.

Honestly, and this might come off as smug but I don’t intend it that way: Turn off the game, you’re doing it right. If you’re not having fun, switch game or do something else. It’s natural to do so. There’s problems with any game but there’s also the problem of existence to deal with that the game can only help that much. Perhaps if you feel that the horse cooldowns are wearing you down, you should take it easy with something else.

Like I’m always chasing but should be savoring the moments. I made this nice crit on a bandit with shadow step once, sent the head flying. Most satisfying. I try and get in on that: The moments, try and make a good play; have the buttons fly and a good build I feel for. The most important thing isn’t actually to do the most damage but having fun doing it, feeling free and using skills you enjoy. Optimal damage and defense is only required at high tier and most of the game isn’t played there.

Anyway, Idk what can be done. They could lower the cinder cost for chests and the cost for summoning, cut the requirements by 60% or so with 1/1 and 200 cinder for a chest. But all that have us do is summon more. In that case it’s better, imo, to buff drop by 100%. Or 200% and instead increase the requirements for summoning by 100%. Because the summoning itself is the least fun part of the cycle the way I see it.

I don’t think that increasing the rate of summon helps, I really don’t. And therefore I don’t think it helps to lower cost for chests and/or cost for summoning. The issue isn’t that, it’s that the yields for summoning is too low; that’s my opinion. That’s what’s causing the frustration, the need to speed up a process that is timed and cannot be expedited greatly to an unyielding end.
And, frankly, if you don’t enjoy killing monsters; I don’t understand why you are playing this. The helltides are only just that: Killing monsters. And the chests is the reward. But actually, if you only want the reward it’s a problem with your gaming and not the game. No amount of cost reduction will satisfy you because you’re unsatisfied with the experience itself.
The journey is the destination.’ as they say. It’s true. Corny but true.

Met this guy that made 5000 runs the other season yesterday. I did a thousand, perhaps.
Powergaming can only take you so far also. The true end game begins at the start, having fun with the game; the actual game, not the meta of acquisition.

I honestly think eggs and shards for Duriel summons should drop directly from any activity in the game; NM dungeons, Helltide, Legion, Whispers, World events/bosses ect.
The layered grind on grind is just bad game design imo.

I kinda agree, the most fun part is the journey towards “the end game”. You constantly get upgrades, aspects and so on.

I just don’t like the part where I have to grind high amounts of Cinders with low density for hours to summon 3-4 times.
Season 4 brings some changes to Helltides thou so it might be a more fun time in Helltides in S4.

Imo this would defeat the purpose of it. It makes more sense that certain mats have specific places to be grinded.

Why? what is the purpose of farming one thing, just to be able to farm another thing, for a miniscule chance of getting a worthwhile reward? Please explain what possitive that adds to the game? The game forces people to do stuff they dont wanna do for hours, in order to do something they actually want to do, for mere minutes. Thats not fun gameplay design.

It wouldn’t make sense to go to a Medical Doctor to get your car fixed.
In this sense kinda.

Maybe if there was a similar scenario of “Valut of Cinders” like we have with the Vault sigil’s where “Cinders” could drop in… that could make sense thou but I dunno.
I much more like the idea that you have to target various places to get the sought after materials.

I did like the idea of Diablo 2 however that if you were in Hell difficulty Runes and Items could randomly drop anywhere, but specifically for materials… its better if they’re locked to specific places… Like Keys and Essences in Diablo 2 to open Uber portals.

And just what logic dictates that steel must drop from helltide chests, eggs must drop from varshan, and shards must drop from grigiore?
Duriel summons is a bottleneck in peoples character progress, because it is extremely time consuming compared to litterally any other activity in the game. There are several ways to solve this issue, but the easiest would be to loosen up the availability of summoning mats.
Personally i cant wait for this Duriel farm meta to be over, its simply just not fun, and i dont know about you, but i play games to have fun.

I agree, It’s not fun to grind for the Duriel mats, I just can’t think of any other way that would make sense to grind for them… It’s why reducing the requirements either from the spending cost or increase the yield could be less exhausting.

I’m still wondering how the new Helltide will be in Season 4. Maybe that’s when they’ll solve the “unfun” part.

Im kinda worried about the “wanted level” mechanic. I mean, more spawns = more cinders, great, but what then when it gets too intense? You cant open chests because packs of mobs spawn on you faster than you can open the chest, and also, it would kinda suck to farm out hundreds of cinders, just to get overwhelmed by increasing heat level and loose half of them. If they are gonna do this, they should remove the death penalty.

When you’re at a stage to farm Living Steel in Helltides, you’re so powerful already I doubt it’ll even come close to causing a threat.
It could be tough for lower geared ppl and that’s ok imo.

Its not about power. It takes a certain ammount of seconds to open a chest, if the spawn rate is higher than that, you cant open chests without getting interrupted.
This is just speculation though, i have no idea how it works in practice, but knowing the D4 devs, they are bound to f something up

Honestly everything in the game is so easy, even for a casual D4 player like myself… The hardest part of the game is Lilith which I don’t care to even beat cuz her mechanics are ridiculous.

I’d welcome HUGE difficulty increases in WT4, it’s about time to increase the World Tier to 5 even.

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Worldtier 4 is fine imo, but a WT5 for max level players would be most welcome indeed.

What is the meaning of it all, one might wonder.

Ya, that’d be awesome I also think.
I figure they’ll add that with perfect gems.

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A lot of people get their gold on third party sites.

Its honestly the only way you can explain how some people have 500-900 mil gold to drop on BIS items 2 days into season release.

All it takes is to check out those ‘‘official’’ discords when season starts,and its obvious who’s cheating/doing RMT.